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HUMANOID SKEL NPC: Heavy Male Civilian


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Posted (edited)

No LODs but caps should be there.

 

I checked my final rig and caps are present. Each version = 3328 tris / 1902 verts without caps. For some reason modview crashes when i try to load the model, i don't recall having that problem ever (and i've done some complex shit)...so i took out what i added and left the stock model for compiling, it still crashes even if carcass doesn't report any errors at all. My game seems to work fine with civilians .pk3 still in the folder. Is it crashing modview on your end @@DT85?

Edited by Psyk0Sith
Posted

I tracked down the issue and it is now fixed, the right leg hips cap was not named correctly, oddly enough it compiled without warnings (but later came up with "empty surface name" cannot be reached). Check your PM's for the updated .glm.

minilogoguy18 and Tempust85 like this
  • 1 year later...
Posted (edited)

Got the bastard in-game with old guy version and clothing randomness.

 

lineup_zps7a333fb5.jpg

 

this guy is legit/!?!?! holy shit 

Edited by Circa
a little too crude for my taste

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