Almightygir Posted February 7, 2014 Author Posted February 7, 2014 @@AshuraDX: I've been using zbrush since about 2.5 i think? quite a while! @@Omicron just do it Omicron likes this
Omicron Posted February 7, 2014 Posted February 7, 2014 @@AshuraDX: I've been using zbrush since about 2.5 i think? quite a while! @@Omicron just do it What program should I use, XSI Mod Tool?
AshuraDX Posted February 7, 2014 Posted February 7, 2014 What program should I use, XSI Mod Tool?personal preference , reallytry a few and see what you like best if oyu want to get into content creation for Jedi academy you might want to check out :3ds max 5 to 2012 (these version have working exporters)BlenderXSI Mod tool you could also try to use milkshape for weapons but milkshape is incapable of exporting charactermodels
Omicron Posted February 7, 2014 Posted February 7, 2014 Where can I get 3ds max 2012 from? The autodesk site only has the latest version. I might just use Mod Tool if I can't get it, but I would like to get 3ds
Circa Posted February 7, 2014 Posted February 7, 2014 Where can I get 3ds max 2012 from? The autodesk site only has the latest version.Not true. If you get the educational versions (full version for a couple years I think), they have many versions. http://www.autodesk.com/education/free-software/3ds-max Omicron likes this
Archangel35757 Posted February 7, 2014 Posted February 7, 2014 @@Omicron -- if you're a student you can get a full 3-year license of any Autodesk product at Autodesk Student Community... just register with a student email address. You can download recent past versions there as well Omicron likes this
Omicron Posted February 7, 2014 Posted February 7, 2014 Not true. If you get the educational versions (full version for a couple years I think), they have many versions. http://www.autodesk.com/education/free-software/3ds-maxOk, thanks. I'll sign up for student and see if it gets approved...
Circa Posted February 7, 2014 Posted February 7, 2014 Ok, thanks. I'll sign up for student and see if it gets approved...They don't even approve it I don't think. It's the honor system I guess.
Bek Posted February 7, 2014 Posted February 7, 2014 This feels familiar...http://forums.filefront.com/sw-jk3-modding-mapping-editing/449929-jedi-revan-w-i-p.html
Psyk0Sith Posted February 8, 2014 Posted February 8, 2014 here's a turntable of the highpoly head, hope you all like it. the expression is left deliberately blank so i can pose him easier later. A few things that feel off to me: volume/shape of the skull, a bit too flat at the top. Flatness of the forehead in side view, the length of the nose, like his nasal bone is pushed in too deep (side view), it also makes the planes of the brow barely visible. The big bump below the ears (mastoid process) is too harsh and shouldn't be all that visible since most of the ear (and flesh) covers it . The front view looks pretty good imo, nice readable forms. I realize he'll get hair transplant and the skull shape won't matter as much but it won't hurt to address some of those issues.
Almightygir Posted February 11, 2014 Author Posted February 11, 2014 it's update tiiiiime! just blocking out some clothes. need to refine them but so tired. Bane_Ross, katanamaru and Bek like this
minilogoguy18 Posted February 11, 2014 Posted February 11, 2014 Rad, always fun to watch ZBrush timelapses, looking forward to see how the armor is built since hard surfaces seem tricky to me in ZBrush. Tempust85 likes this
Tempust85 Posted February 11, 2014 Posted February 11, 2014 Yeah, I stay away from Zbrush when it comes to hard surfaces. I know there's ways to do it but I'm not proficient enough with organics to even attempt.
Almightygir Posted February 12, 2014 Author Posted February 12, 2014 yeah i'm still undecided whether i'll be sculpting or modeling the armour right now.
minilogoguy18 Posted February 12, 2014 Posted February 12, 2014 Yeah, it seems to me like it would be a lot easier to get a good nurbs mesh as something to bake normals from when to comes to hard surfaces.
Almightygir Posted February 13, 2014 Author Posted February 13, 2014 http://www.youtube.com/watch?v=awXQ7n8grWA Cleaned up the clothes and worked on defining them as separate materials. next up is the leg and wristguards. and then the armour. Bek, Bane_Ross, katanamaru and 2 others like this
Tempust85 Posted February 14, 2014 Posted February 14, 2014 Can't keep a great artist away from JKA forever it seems. These vids should really help me when I'm sculpting Kyle, and finishing Maul.
Almightygir Posted February 14, 2014 Author Posted February 14, 2014 Glad you guys are enjoying these! I have to say, recording these timelapses is actually very rewarding, it puts a lot of pressure on you to "get it right", and when you don't you can go back and review where you fucked up... So that's pretty awesome! Here's a little update, made the greaves and added some straps to keep them on. need to do wrist-straps next. I also made the chest armour (going for the jedi version first) but unfortunately the video i recorded of the hard surface 3dsmax work didn't come out properly, i'll make sure it does next time! http://www.youtube.com/watch?v=mjjQ7VNQN0Y Circa, Bek and Bane_Ross like this
Tempust85 Posted February 14, 2014 Posted February 14, 2014 Awesome. Could you please explain how you made that belt for the shin, and the chest armor? Was a bit too fast for me.
Almightygir Posted February 14, 2014 Author Posted February 14, 2014 for the belt, i made an "insert multi-mesh" brush. i created a basic low poly (but subdivision ready, this is important) belt in max, imported into zbrush, and separated it into the correct polygroups, info on how to make these brushes can be found here: http://pixologic.com/zclassroom/homeroom/lesson/insert-mesh/ for the armour, i started by masking off a portion of the chest, and then in the subtool rollout choose "extract", play with the values until you have something you like, and hit accept. this will create a new subtool with your extracted mesh. i mirrored it, dynameshed, and sculpted using mostly move/pinch/trimdynamic brushes. then when i had a shape i liked i went into max and did a proper sub-d mesh for it, and imported that in in its place. i had originally tried to record both of these things, but the software i was using to record max decided to record audio only and no video! Bek and Tempust85 like this
minilogoguy18 Posted February 15, 2014 Posted February 15, 2014 Damnit, I really wanna spend time learning ZBrush but I need to stay focused on the DF2 mod. Awesome stuff.
katanamaru Posted February 16, 2014 Posted February 16, 2014 One little critique.Could you put the buckles on the outside of the leg? On the inside they would rub against each other and catch on each other.When I go to fencing I make sure my knee and elbow straps are on the outside for this reason. It is the same for baseball catcher's leg guards too.
Almightygir Posted February 19, 2014 Author Posted February 19, 2014 Done bracers, blocked in hair... need to do jedi robes, then i can work on his Starforge Armour set. I'll probably low poly + texture this one before i work on the sith version though. Think i should make the mask now? or wait until the sith version? http://www.youtube.com/watch?v=VcD8bo96C44 Boothand, Bek, Omicron and 1 other like this
Almightygir Posted February 19, 2014 Author Posted February 19, 2014 Rather than treat it like a mask, i'll be making an actual helmet, as according to this: http://starwars.wikia.com/wiki/Unidentified_Mandalorian_female that's what it was! Circa likes this
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