minilogoguy18 Posted February 5, 2014 Posted February 5, 2014 Nice, you have some room to work as far as the likeness since all the characters in TOR had that like, I dunno how to describe other than cartoonish look. Characters in TOR just didn't have a realistic look to them so if you aim for more of a realistic looking Revan his general facial features may match but he'll ultimately come out looking slightly different which is a good thing since a realistic version would look better. I went out to dinner during this one so I missed it again! Oh and since you had Metallica playing, remember that time you made a James Hettfield model? XD Circa likes this
Almightygir Posted February 5, 2014 Author Posted February 5, 2014 hahaha that model was hilarious man. it was part of some crazy low poly challenge and i'd run out of triangles, so i made his fingers flat planes xD
Circa Posted February 5, 2014 Posted February 5, 2014 Agreed, more realistic would be much better. Avoid the TOR cartoony look.
Tempust85 Posted February 5, 2014 Posted February 5, 2014 Awesome work. Btw, which brushes do you use?
Almightygir Posted February 5, 2014 Author Posted February 5, 2014 @@Circa, @@minilogoguy18: yep, going for realism. there's an actor who's likeness i'm going for, It's going pretty well but there's room for improvement. hopefully i'll get there soon, but i need to get the body blocked in so i can retopo the whole thing. @@DT85: pretty much just move, claytubes, dam-standard, and smooth!
Tempust85 Posted February 5, 2014 Posted February 5, 2014 Ah claytubes, thanks. Also, how do you make hair? I didn't even know Zbrush could do that.
Almightygir Posted February 5, 2014 Author Posted February 5, 2014 like in the first screenshot? that's fibremesh, i haven't really played with it all that much in honesty, i have more powerful tools in 3dsmax. but there are some amazing results coming out of it! check this out: http://yurialexander.com/charactersmain/fibermeshmaya-tutorial/ Tempust85 likes this
Pande Posted February 5, 2014 Posted February 5, 2014 Gah.. google+ service so inherintly useful.. but so.. google+.. Damnit. I might actually have to start getting people to use it now Gir that model is quite schweet.
Almightygir Posted February 5, 2014 Author Posted February 5, 2014 Haha, i love google+. a bunch of artists at polycount regularly (daily in fact) hang out together and make art. It's a good way to shrug off caveman syndrome if you're working home alone a lot.
Almightygir Posted February 5, 2014 Author Posted February 5, 2014 will be sculpting in about 30 mins or so: https://plus.google.com/hangouts/_/72cpj4279a89klqkjn0g8975f4
Almightygir Posted February 5, 2014 Author Posted February 5, 2014 Video from this session: http://www.youtube.com/watch?v=_JZRkXLa8r4 next session will be sculpting the retopo'd mesh over the top. Bane_Ross and NumberWan like this
AshuraDX Posted February 5, 2014 Posted February 5, 2014 no hands ?or are you oging to recylce the hands from another sculpt you made ?
minilogoguy18 Posted February 5, 2014 Posted February 5, 2014 I don't like the recycling hands trend that has been stuck in JA for so long. If you really have plans for him to go into JA I'd say do what I do. Import the base hands and only use them for reference. Sculpt/model new ones over top of the base ones to get the pose right since repositioning the fingers can be a bitch sometimes. Since you model over them you can also make them better looking than the JA ones without running into the problem of the fingers not matching up with the bones, mainly it's the thumb that causes the hand to reworking to fit right. I keep missing the hangouts cause I'm stuck at a Honda training center. >_<
Almightygir Posted February 5, 2014 Author Posted February 5, 2014 He'll have his own set of fingers, sculpted the way i want them to be. but it will be easy enough to get them to match the JA bones closely enough that there shouldn't be many issues.
Almightygir Posted February 6, 2014 Author Posted February 6, 2014 calling the head sculpt done, need to make some hair and stuff, but i'll wait for the low poly to do that. http://www.youtube.com/watch?v=Was3FIBbJDE Bane_Ross and AshuraDX like this
AshuraDX Posted February 6, 2014 Posted February 6, 2014 Nice !as I just red the description of your third progress vid :do you know this site ? http://anatomy4sculptors.com/
Almightygir Posted February 6, 2014 Author Posted February 6, 2014 yeah i know it Ashura, it's not too bad. I have a couple of anatomy statues and a bunch of books. this was more of like... because each timelapse was only an hours work, everything was fairly rushed. that's not an excuse to me though... i feel like i should have better "instant" knowledge of anatomy for doing blockouts, rather than having to take time to do an in-depth sculpt each time. so that's what i'm going to work on soon. for now i'll have my hands full with this, as i need to do both a jedi, and sith version.
katanamaru Posted February 7, 2014 Posted February 7, 2014 I hope we get a superhero-ish, skin tight outfit to show off the details you are putting into this. I mean you modeled the toes!
Tempust85 Posted February 7, 2014 Posted February 7, 2014 Can't wait to see this finished, looks so cool. Awesome job Gir. Gir + rend2 = win
Almightygir Posted February 7, 2014 Author Posted February 7, 2014 So, these are the only real images of Revan in his Jedi armour. Which leaves whatever he was wearing kind of ambiguous. It would make sense (in my mind) for him to have worn at the very least, similar armour, or a similar setup (greaves, vembraces etc.) to what he did as a sith lord, whether or not it's the same armour i can't really tell. So I'm not entirely sure whether to make two sets of armour or not, I suppose the jedi robe structure would change the way the armour looked enough to make it unique yet recognisable. thoughts? Circa likes this
Tempust85 Posted February 7, 2014 Posted February 7, 2014 It does look similar to his Sith Lord armor. I'd follow it's design for the chest, while adding a bit of your own as well. Grrrr Vrook.......I enjoyed killing him in KoToR II. Jeff, Bane_Ross and Bek like this
Circa Posted February 7, 2014 Posted February 7, 2014 Yeah, It looks more yellowish-gold too, which would help it be more unique as well. I would use the Sith armor as reference, but get little creative with it as well. Will this have that hooded version as well?
Almightygir Posted February 7, 2014 Author Posted February 7, 2014 here's a turntable of the highpoly head, hope you all like it. the expression is left deliberately blank so i can pose him easier later. Bek, Bane_Ross and Omicron like this
AshuraDX Posted February 7, 2014 Posted February 7, 2014 looks strange without beard and hair , stil looks amazing say @@Almightygir for how long have you been using Zbrush ?I gave it a shot once and got completely lost in that layoutMudbox is so much easier to use (to me) as it appears a lot more newbie-friendly
Omicron Posted February 7, 2014 Posted February 7, 2014 That looks awesome Gir, makes me want to get into modeling, which I'm too lazy to learn
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