ChalklYne Posted January 18, 2014 Posted January 18, 2014 A really low poly model of a felucian head. Will be cool once I get it sculpted Here is what I have so Far with the head I am still working on body. Some other time perhaps therfiles likes this
Circa Posted January 18, 2014 Posted January 18, 2014 These guys aren't gonna look too great in this engine. I'm interested to see how you pull it off Chalk!
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 Something I did last night but fell asleep before I could post the pics XD A decent start so far im at 1730 tris917 verts I plan on doing plenty more to it, and having a few different variants. im digging my new topo skills. This whole mod goes to show what you can do with just some google and some patience He will look decent once I get some torn alpha map loin cloths and extra alpha mapped dread locks going. Once I get those "antlers" on him, he should look more accurate as well. I will be adjusting his head size and body shapes to the refs better when I get home, Im just a lil busy atm I can't wait to sculpt this guy. I am really going to play off the pasel colors of Felucia liek the ref pics and play off the shadows and shadow maps as much as pssible to get the details to really stand out since this engine might kinda blur some of that together a bit otherwise
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 Maybe rig his little hand to fit the skele so he can hold one of those weapons and let the other one just kinda be stuck there swinging around with the rest of the forearm.
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 Some of the different masks I'll be including for them therfiles likes this
AshuraDX Posted January 18, 2014 Posted January 18, 2014 what bothers me way more than his arms is his head recheck your references , and probably you shouldn't freehand it all
CrimsonStrife Posted January 18, 2014 Posted January 18, 2014 what bothers me way more than his arms is his head recheck your references , and probably you shouldn't freehand it allIn fairness to Chalk on this one...these guys are ugly as fuck, and have no real facial symmetry, so I'm not sure how much free-handing he can avoid. katanamaru and Omicron like this
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 Im still going to sculpt on it so It should be cool at the end. I would like to have someone hand paint the felician masks though so I can alpha map them Kreed Antilles Ordo likes this
AshuraDX Posted January 18, 2014 Posted January 18, 2014 In fairness to Chalk on this one...these guys are ugly as fuck, and have no real facial symmetry, so I'm not sure how much free-handing he can avoid.the side is not that bad but the front view is messed up ! just some quick paint overs for your reference , might help to get the shape right
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 Oh shit good eye man. I had the concept of that other eye all fucked up
AshuraDX Posted January 18, 2014 Posted January 18, 2014 try looking for the overall shap and go by your eye , not your mind
ChalklYne Posted January 18, 2014 Author Posted January 18, 2014 Ill probably just sculpt it to fit a bit better
AshuraDX Posted January 18, 2014 Posted January 18, 2014 that's allready quite a bit closer , let us see a side pic
AshuraDX Posted January 18, 2014 Posted January 18, 2014 notice that his left eye is closed all the time (atleast in the concept)so rather than modeling a eyeholeid close it off with 2 eye lids
ChalklYne Posted January 19, 2014 Author Posted January 19, 2014 Starting to get him fitted correctly Jeff, therfiles, Circa and 1 other like this
ChalklYne Posted January 19, 2014 Author Posted January 19, 2014 Some work on a mask, the sticks will have to be fixed in Softimage I'm not screwing with it right now Low poly version even without alpha mapping the sticks including the mask and hair and cloth is2800 tris1700 verts Circa likes this
ChalklYne Posted January 19, 2014 Author Posted January 19, 2014 Got him all unwrapped now so I will start playing with some textures and see what I get Barricade24, therfiles and Jeff like this
Omicron Posted January 19, 2014 Posted January 19, 2014 The green stuff looks like someone put some paint on him/her, and it's dripping off. Is that the desired effect?
therfiles Posted January 19, 2014 Posted January 19, 2014 @@ChalklYne - That actually looks really cool! A very unique model! katanamaru and ChalklYne like this
ChalklYne Posted January 19, 2014 Author Posted January 19, 2014 yes according to the refs thats exactly whats going on @@therfiles.. I think it will be cool once I get some color variations and some different masks. I just think it's cool that if you spin the model around it shows the felucians face, as in tfu the masks were a bit better fitting and you never really saw behind them. should tunr out cool. For 2 days work I can't complain Then I have to make the armor and mask for the shaman version. This is obviouldy just my first attempt at painting him. I have him saved with just the skin tone. I will go back and do a bit better job with the drips and smears soon. I still need straps for his mask See how you can see his eyes through the mask? Should be cool if I make them glow disregard the straps in his stomache I was playing around with brushes and decided I would rather just extract them in Softimage therfiles, Jeff and Barricade24 like this
ChalklYne Posted January 19, 2014 Author Posted January 19, 2014 Just a quick look at how the low res is holding togetherI plan on having better muscle definition in there so I will see what I can do with some shadow maps.
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