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Felucians


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Posted

96pm.png

 

A really low poly model of a felucian head. Will be cool once I get it sculpted

 

Here is what I have so Far with the head I am still working on body. Some other time perhaps

therfiles likes this
Posted

These guys aren't gonna look too great in this engine. I'm interested to see how you pull it off Chalk!

Posted

Something I did last night but fell asleep before I could post the pics XD

 

cei0.png

 

A decent start

 

so far im at

 

1730 tris

917 verts

 

I plan on doing plenty more to it, and having a few different variants. im digging my new topo skills. This whole mod goes to show what you can do with just some google and some patience 

 

He will look decent once I get some torn alpha map loin cloths and extra alpha mapped dread locks going. Once I get those "antlers" on him, he should look more accurate as well. I will be adjusting his head size and body shapes to the refs better when I get home, Im just a lil busy atm

 

I can't wait to sculpt this guy. I am really going to play off the pasel colors of Felucia liek the ref pics and play off the shadows and shadow maps as much as pssible to get the details to really stand out since this engine might kinda blur some of that together a bit otherwise

Posted

c9gd.png

 

Maybe rig his little hand to fit the skele so he can hold one of those weapons and let the other one just kinda be stuck there swinging around with the rest of the forearm.

Posted

what bothers me way more than his arms is his head :D

recheck your references , and probably you shouldn't freehand it all

In fairness to Chalk on this one...these guys are ugly as fuck, and have no real facial symmetry, so I'm not sure how much free-handing he can avoid.

katanamaru and Omicron like this
Posted

In fairness to Chalk on this one...these guys are ugly as fuck, and have no real facial symmetry, so I'm not sure how much free-handing he can avoid.

the side is not that bad but the front view is messed up !

 

TZAwwV0.png

just some quick paint overs for your reference  , might help to get the shape right

Posted

notice that his left eye is closed all the time (atleast in the concept)

so rather than modeling a eyehole

id close it off with 2 eye lids

Posted

itvq.png

 

Some work on a mask, the sticks will have to be fixed in Softimage I'm not screwing with it right now

 

 

d93r.png

 

 

i1bo.png

 

Low poly version even without alpha mapping the sticks including the mask and hair and cloth is

2800 tris

1700 verts

Circa likes this
Posted

yes

 

according to the refs thats exactly whats going on

 

@@therfiles.. I think it will be cool once I get some color variations and some different masks. I just think it's cool that if you spin the model around it shows the felucians face, as in tfu the masks were a bit better fitting and you never really saw behind them. should tunr out cool. For 2 days work I can't complain

 

Then I have to make the armor and mask for the shaman version.

 

This is obviouldy just my first attempt at painting him. I have him saved with just the skin tone. I will go back and do a bit better job with the drips and smears soon.

 

I still need straps for his mask

 

 

fq9b.png

 

 

See how you can see his eyes through the mask? Should be cool if I make them glow

 

disregard the straps in his stomache I was playing around with brushes and decided I would rather just extract them in Softimage

Barricade24, therfiles and Jeff like this
Posted

Just a quick look at how the low res is holding together

I plan on having better muscle definition in there so I will see what I can do with some shadow maps.

 

 

sr8r.png

 

 

 

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