ZeroRaven Posted January 10, 2014 Posted January 10, 2014 After getting bored while tinkering around with some of my other maps, I decided to hook up with a few friends from jkhub.net and load up JK for some MP action.I then realised that the levels were classic for their time, and still would work even in a game like JA.Now I know that some of the MP maps have been done already, infact Nar Shaddaa Loading terminal has been done ATLEAST twice for JO.Of course while they were "accurate" they really WEREN'T!ut I figure why not take a stab at adding my own little artistic flare to these classic maps, and eventually release a pack.I even booted up ZED for the first time in MONTHS to try to get a comparison for sense of scale. Lol.I'll post more pics as work progresses. Jeff, TheWhitePhoenix and Barricade24 like this Check out some of my previous works:JK Hub - [Editor: Zero Raven]
TheWhitePhoenix Posted January 10, 2014 Posted January 10, 2014 After getting bored while tinkering around with some of my other maps, I decided to hook up with a few friends from jkhub.net and load up JK for some MP action.I then realised that the levels were classic for their time, and still would work even in a game like JA.Now I know that some of the MP maps have been done already, infact Nar Shaddaa Loading terminal has been done ATLEAST twice for JO. Of course while they were "accurate" they really WEREN'T! ut I figure why not take a stab at adding my own little artistic flare to these classic maps, and eventually release a pack.I even booted up ZED for the first time in MONTHS to try to get a comparison for sense of scale. Lol. I'll post more pics as work progresses.Dude, these look GREAT!
ZeroRaven Posted January 11, 2014 Author Posted January 11, 2014 @Glad you approve. I'm trying to make it as accurate to the original level design as I can.That does include (fortunatly/unfortunatly?) textures. Hence the higher res JK-ish textures in the window too. Lol. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
ZeroRaven Posted January 11, 2014 Author Posted January 11, 2014 Well been working on DF2_NARLOAD for only around 6 hours total.Currently sitting at 373 brushes, and 9 entities.Got the hallway in game and realised I REALLY need to work on the lighting. I'm trying to work mainly with sourced lighting, so lights from the actual lights lol.May need to tweak it. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
Circa Posted January 11, 2014 Posted January 11, 2014 Wait, you're making DF2 maps? You should help @@DT85 with the DF2 mod then. He's looking for some help with the maps. Omicron likes this
minilogoguy18 Posted January 11, 2014 Posted January 11, 2014 Yeah, it's the only thing keeping the mod from making progress is lack of mappers. You should really make some new textures though, the DF2 ones aren't looking very good in this engine.
ZeroRaven Posted January 11, 2014 Author Posted January 11, 2014 Yeah, it's the only thing keeping the mod from making progress is lack of mappers. You should really make some new textures though, the DF2 ones aren't looking very good in this engine.Funny thing, these are the hi-res remake textures from the abandoned DF2:JK and MotS mods. Atleast as far as I know they were abandoned lmao. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
TheWhitePhoenix Posted January 11, 2014 Posted January 11, 2014 Funny thing, these are the hi-res remake textures from the abandoned DF2:JK and MotS mods. Atleast as far as I know they were abandoned lmao.Dude! You should help DT! If you're remaking the multiplayer maps from DF2, you could remake the singleplayer maps for the mod! I'm sure that you want a remake of DF2 for Jedi Academy like me, so take this chance.
Tempust85 Posted January 11, 2014 Posted January 11, 2014 Or DF2 mod could be a MP conversion rather than SP remake. Will have a lot more replay value. Jeff likes this
TheWhitePhoenix Posted January 11, 2014 Posted January 11, 2014 Or DF2 mod could be a MP conversion rather than SP remake. Will have a lot more replay value. Why not both? eezstreet, minilogoguy18 and Jeff like this
Tempust85 Posted January 11, 2014 Posted January 11, 2014 An MP conversion would be a lot less work. Jeff likes this
Circa Posted January 11, 2014 Posted January 11, 2014 An MP conversion would be a lot less work. But not as valued. We have plenty of MP mods. Your SP levels were looking fantastic. minilogoguy18 and TheWhitePhoenix like this
TheWhitePhoenix Posted January 11, 2014 Posted January 11, 2014 But not as valued. We have plenty of MP mods. Your SP levels were looking fantastic.I agree. We definitely need more SP mods these days. Especially replicating the older games. minilogoguy18 and Circa like this
ZeroRaven Posted January 11, 2014 Author Posted January 11, 2014 The Player skins from DF2 were released on JK3.Filefront. Was looking into DLing them but Filefront seems to be a pain. Wont let me DL right now.Presntly I only have 3 MP remake maps planned, Nar Shaddaa Loading Terminal, Bespin Mining Station, and Canyon Oasis. I may also include the Valley Tower map, as well as the remain standard DM maps.@@DT85If you can either make the textures, or know of a place to get a more complete set, I'd be willing to possibly look into working on some more maps. Presently what I'm working with is only a partial set, primarily the 00 base set, and the 01Nar set from JK and the textures made for MotS-JA Conversion. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
MoonDog Posted January 11, 2014 Posted January 11, 2014 An MP conversion would be a lot less work. This is a good point. He'd have a much greater chance at completion by starting with the MP side, gaining momentum and contribution, and then continuing to do an SP conversion. TheWhitePhoenix likes this
Tempust85 Posted January 11, 2014 Posted January 11, 2014 If you can either make the textures, or know of a place to get a more complete set, I'd be willing to possibly look into working on some more maps. Presently what I'm working with is only a partial set, primarily the 00 base set, and the 01Nar set from JK and the textures made for MotS-JA Conversion. I PMed you all I have.
TheWhitePhoenix Posted January 12, 2014 Posted January 12, 2014 This is a good point. He'd have a much greater chance at completion by starting with the MP side, gaining momentum and contribution, and then continuing to do an SP conversion.That's a good point too.
minilogoguy18 Posted January 12, 2014 Posted January 12, 2014 We're getting a bit off topic although I'd love to continue it in the DF2 mod section. I personally want SP more since I want to have the fun of animating Gorc and Pic using custom skeletons/rigs. TheWhitePhoenix, katanamaru, Tempust85 and 1 other like this
Circa Posted January 12, 2014 Posted January 12, 2014 Agreed. SP would be a lot more appreciated by most I think. What would a MP mod bring new to the table that hasn't been done? I'm talking about an actual full mod, not just MP maps. Though, yes, didn't meant to stray off topic. I can clean this up if you'd like @@ZeroRaven TheWhitePhoenix and ZeroRaven like this
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