Boothand Posted June 27, 2014 Posted June 27, 2014 @@Boothand What graphics card do you have? ATI Mobility Radeon HD 4650. Has worked on earlier rend2s.
Xycaleth Posted June 27, 2014 Posted June 27, 2014 Can you post the contents of your console after you start up OpenJK (with the rend2 renderer)? No need to start a map or anything. You should be able to use the /condump <filename> command in the console which gets written to your base/ folder. Also, what do you have the following cvars set to?r_depthPrepassr_ext_multisampler_ext_framebuffer_multisampler_postprocess EDIT: Looking at this: http://delphigl.de/glcapsviewer/gl_generatereport.php?reportID=539 It doesn't look like your card will be able to support rend2 (I changed the minimum required version of OpenGL to 3.2, but that report says your card only supports 2.1). But I'm still in seeing why your screenshot is weird, considering the functions I'm using are supported by your card.
AshuraDX Posted June 27, 2014 Posted June 27, 2014 It seems like all the geometry normals were inverted on Boothands screenshot... O.o Boothand and Tempust85 like this
Boothand Posted June 27, 2014 Posted June 27, 2014 Can you post the contents of your console after you start up OpenJK (with the rend2 renderer)? No need to start a map or anything. You should be able to use the /condump <filename> command in the console which gets written to your base/ folder. Also, what do you have the following cvars set to?r_depthPrepassr_ext_multisampler_ext_framebuffer_multisampler_postprocess EDIT: Looking at this: http://delphigl.de/glcapsviewer/gl_generatereport.php?reportID=539 It doesn't look like your card will be able to support rend2 (I changed the minimum required version of OpenGL to 3.2, but that report says your card only supports 2.1). But I'm still in seeing why your screenshot is weird, considering the functions I'm using are supported by your card. Condump: http://pastebin.com/KiQsHRU1 r_depthPrepass = 1r_ext_multisample = 0r_ext_framebuffer_multisample = 0r_postprocess = 1 My card supports (and now has) OpenGL version 3.3. It was discussed in an earlier thread I had about rend2 problems.
Xycaleth Posted June 28, 2014 Posted June 28, 2014 Here's the culprit R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attached R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attached R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attachedNot sure why it's saying that though, because there's no problems with that part of the code. Do you have the latest drivers for your card?
Boothand Posted June 28, 2014 Posted June 28, 2014 Here's the culprit R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attached R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attached R_CheckFBO: (_sunshadowmap) Framebuffer incomplete, no attachments attachedNot sure why it's saying that though, because there's no problems with that part of the code. Do you have the latest drivers for your card? Yeah, I must have the latest. ATI's website and their software says I have the latest when I've tried to update (however Mudbox has prompted me to update my drivers, so it's kind of weird).
Xycaleth Posted June 28, 2014 Posted June 28, 2014 Try r_depthPrepass 0 as a possible temporary solution. I'll need to see if there's any workarounds for this and it seems like a driver bug.
Boothand Posted June 28, 2014 Posted June 28, 2014 Alright. r_depthPrepass does not fix it, but it's by far no disaster for me, as my laptop used to fry itself using rend2 in any case So don't know how crucial it is to fix if it's specific for my drivers, but others may have similar problems otherwise.
ensiform Posted June 28, 2014 Posted June 28, 2014 Yeah, I must have the latest. ATI's website and their software says I have the latest when I've tried to update (however Mudbox has prompted me to update my drivers, so it's kind of weird).That generally means you have the latest your card can use, but there is newer. And ATI/AMD knows this, but third party software may not. Boothand likes this
Stoiss Posted June 28, 2014 Posted June 28, 2014 or else go back to a older driver there was working with it, if its really a big problem
ensiform Posted July 2, 2014 Posted July 2, 2014 Its not something implemented yet. Otherwise your drivers might be able to force it.
Xycaleth Posted July 2, 2014 Posted July 2, 2014 What'choo talkin' about @@ensiform. @ You can enable it using r_ext_framebuffer_multisample 2 (or 4, or 8 depending on your graphics card).
Kessno Posted July 2, 2014 Posted July 2, 2014 What'choo talkin' about @@ensiform. @ You can enable it using r_ext_framebuffer_multisample 2 (or 4, or 8 depending on your graphics card). By saying depending on GFX cards you mean ATI vs nVidia? I'll assume nVidia cards also probably have better support for it than ATI?
Xycaleth Posted July 2, 2014 Posted July 2, 2014 When I say depending on graphics card, I mean how capable it is. using 2, 4 or 8 is the equivalent of using 2x, 4x and 8x MSAA. Not all cards can do 8x or 4x (the majority will be able to, but I'm just covering all possibilities ) Kessno likes this
ensiform Posted July 3, 2014 Posted July 3, 2014 r_ext_framebuffer_multisample 16 ? (r_ext_framebuffer_multisample isn't something we 'included' it was part of rend2 initially. @@Xycaleth yea I thought MSAA was one of the newer techs.
Exmirai Posted July 3, 2014 Posted July 3, 2014 Possible to increase limit of verts (1024) and objects (32) per model?
ensiform Posted July 3, 2014 Posted July 3, 2014 This was already answered with a yes, but not going to in the foreseeable future.
Tempust85 Posted July 3, 2014 Posted July 3, 2014 I also used to think they would be but after working with the improved Jedi HM, I don't think such increases are needed. The only one I could see that MIGHT need an increase in the future is the object limit.
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