Circa Posted September 23, 2013 Posted September 23, 2013 Well this is a project I've been working on around the time I started modding. It started out as a small personal mod and started growing as I began to change the game more and more to what I believe is an improvement. The goal of this mod was to improve upon different aspects of JA in all ways, usually starting with an annoyance or the thought "Wouldn't it be cool if it was like this instead?". So this project grew and grew, especially after being somewhat influenced by my Prequel Conversion Mod, but actually doing the opposite. To make the game more accurate to the original trilogy in some ways. Not all. As of now it covers a lot of different things:Changing blaster effects (bowcaster, pistol, and turret bullets are red/repeater bullets are normal looking blaster bullets)New NPC's to give more variety of characters (Selkath, Devronian, Aqualish, Gamorrean)DT's Stormtrooper replaces the default stormiesApollyon's Imperials replace the default onesReplaced imperial saboteurs with Scout TroopersReplaced imperial workers with imperial commandosAdded Rebel Commando to replace the rebel2 NPCReplaced DEMP2 weapon with ion blasterDisruptor is now black, to match Imperial styleReplaced Flechette with AshuraDX's Talon Kardde shotgunReplaced Imperial Repeater with T-21 repeaterTemporary try-outs:Replaced Briar pistol with DH-17 blasterReplaced blaster pistol with Imperial PistolLuke is now Toshi's Luke (it's temporary until I decide between Toshi's or my reskin of DT's)And a few more minor things. It's not finished obviously and I'm finally bringing this to the surface for this Gold Pack. Give me some feedback but keep in mind this did start out as a personal mod that I wasn't planning on releasing. Thanks to @@DT85 for the Stormtrooper and to @@AshuraDX for half of the replacements (Selkath, Devronian, Ion Blaster, Shotgun - great models!). I have already asked both of you for permission at some point, let me know if you want to recant your agreements. Screenshots katanamaru, Bek and therfiles like this
therfiles Posted September 23, 2013 Posted September 23, 2013 Looks great! Definitely a good base to start the pack on! Good work! Circa likes this
Circa Posted September 23, 2013 Author Posted September 23, 2013 Thanks! It's been under my belt for too long.
Barricade24 Posted September 23, 2013 Posted September 23, 2013 You can add the DFII gran for more gran variety. Circa and Onysfx like this
Onysfx Posted September 23, 2013 Posted September 23, 2013 Looks pretty good, except for the human merc, his head looks awful . Bek likes this
CaptainCrazy Posted September 23, 2013 Posted September 23, 2013 Some bad UV's on them weapons causing stretching but other than that it looks good.
Barricade24 Posted September 23, 2013 Posted September 23, 2013 Where's the Scout trooper skin from? He looks different from the version I have.
Circa Posted September 23, 2013 Author Posted September 23, 2013 Looks pretty good, except for the human merc, his head looks awful .The one in the picture is a Devronian. Some bad UV's on them weapons causing stretching but other than that it looks good.How so? Where's the Scout trooper skin from? He looks different from the version I have.It's Tyrael's reskin I believe. http://jediknight3.filefront.com/file/Tyraels_Improved_Biker_Scout_V2;84867
CaptainCrazy Posted September 23, 2013 Posted September 23, 2013 If you can't see them stretched textures on the barrel then yeh.. Lol..
Circa Posted September 23, 2013 Author Posted September 23, 2013 If you can't see them stretched textures on the barrel then yeh.. Lol..I didn't make any of the weapons. Do you mean the Ion blaster?
CaptainCrazy Posted September 23, 2013 Posted September 23, 2013 I didn't make any of the weapons. Do you mean the Ion blaster? Ummm i guess so, the one that looks silverish.
Circa Posted September 23, 2013 Author Posted September 23, 2013 Ummm i guess so, the one that looks silverish.Either way, it's probably made by @@AshuraDX.
CaptainCrazy Posted September 23, 2013 Posted September 23, 2013 Either way, it's probably made by @@AshuraDX. Ah okay then xD
Pande Posted September 24, 2013 Posted September 24, 2013 Yikes, what happened to the sand texture on ffa2 :/
Circa Posted September 24, 2013 Author Posted September 24, 2013 Yikes, what happened to the sand texture on ffa2 :/ ffa3. Yeah, that looks pretty bad.This. https://jkhub.org/files/file/1528-the-jedi-academy-texture-overhaul-full/ I've been trying it out for awhile. It's great aside from that texture.
katanamaru Posted September 26, 2013 Posted September 26, 2013 I started makine a new stand that is a mix of the JO and JA stance. Once I get it done and approved by everyone here I plan on doing something I've been wanting to do for years: I'm going to remove the saber off animation. It's fine with singles and ok with duals, but the fact that a staff cuts through the body is just sloppy on Raven's part. Circa likes this
Circa Posted September 26, 2013 Author Posted September 26, 2013 I started makine a new stand that is a mix of the JO and JA stance. Once I get it done and approved by everyone here I plan on doing something I've been wanting to do for years: I'm going to remove the saber off animation. It's fine with singles and ok with duals, but the fact that a staff cuts through the body is just sloppy on Raven's part.Nice! I actually did that the lazy way and just removed the lines in the animations.cfg (both the on and off ones). I want it to be like MP where it just comes on and off without that fancy little twirl. My method obviously can look weird when in the middle of running or fast transitions between other animations.
Dusty Posted December 27, 2013 Posted December 27, 2013 So I'm looking at this, seems like an interesting idea. Is this mod mostly cosmetic? (I'm thinking it may not conflict with mine too much if this is true, if a user wanted wanted to have both installed) And in SP, I tried changing the staff saber-off animation, but since the one I used was shorter than the default it didn't seem to like that causing my anim to replay one and a half times through .
katanamaru Posted December 27, 2013 Posted December 27, 2013 Yeah I found that out too. So I just made my animation the same number of frames and that fixed it. It seems tied to the time it takes for the saber blade to shrink.
Circa Posted December 27, 2013 Author Posted December 27, 2013 So I'm looking at this, seems like an interesting idea. Is this mod mostly cosmetic? (I'm thinking it may not conflict with mine too much if this is true, if a user wanted wanted to have both installed) And in SP, I tried changing the staff saber-off animation, but since the one I used was shorter than the default it didn't seem to like that causing my anim to replay one and a half times through .Yes, it's mostly cosmetic. It won't interfere with yours at all. I might release a beta version separate of the Gold Pack soon so I can get more feedback.
Circa Posted April 18, 2014 Author Posted April 18, 2014 so is this going to be released?Yeah, I'll probably release it soon, since the Gold Pack is on hold for now.
Circa Posted April 18, 2014 Author Posted April 18, 2014 Well, sorta. The Gold Pack might resume in during the summer.
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