Kualan Posted June 1, 2013 Posted June 1, 2013 Hi folks. I have a few models that I would like to tweak the tag surfaces on, particularly so they match up with certain weapon models better (so mainly r_hand and l_hand). Is there a way to do this without having to re-weigh/re-compile the whole model? Only tutorials I could find explain the process as a part of a first-time modelling, rather than editing a completed .glm model. Thanks in advance!
mrwonko Posted June 1, 2013 Posted June 1, 2013 I wrote a Blender plugin that can import glm models, keeping weights intact. The models can be re-exported and will work as before. If you move tags you might have to reweight those, but nothing else. Keep in mind to do it across all LODs. https://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/
Kualan Posted June 1, 2013 Author Posted June 1, 2013 Awesome, I'll give that a shot. Thanks for the fast reply!
Tempust85 Posted June 1, 2013 Posted June 1, 2013 Definately re-weight any meshes you move, rule of thumb.
katanamaru Posted June 3, 2013 Posted June 3, 2013 Too bad. I thought this might fix the hand of Toshi's Luke. That's a great model but the fact the saber is pointed the wrong direction keeps me from using it.
minilogoguy18 Posted June 4, 2013 Posted June 4, 2013 ^There can be a serious lack of quality control with many models, it's like no one takes the time to do even some basic checks before release. We tested Inyri's Geth for weeks before it was even released. Inyri likes this
Tempust85 Posted June 4, 2013 Posted June 4, 2013 Yeah, my fault with the Luke from Toshi. I was testing it for him (maybe others too, dunno) back in the day and I don't think I did dual sabers lol.
Inyri Posted June 4, 2013 Posted June 4, 2013 ^There can be a serious lack of quality control with many models, it's like no one takes the time to do even some basic checks before release. We tested Inyri's Geth for weeks before it was even released.Weeks might be an exaggeration haha. it was definitely thorough, though, but I'm a perfectionist.
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