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Tweaking tag surfaces


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Posted

Hi folks.

 

I have a few models that I would like to tweak the tag surfaces on, particularly so they match up with certain weapon models better (so mainly r_hand and l_hand). Is there a way to do this without having to re-weigh/re-compile the whole model? Only tutorials I could find explain the process as a part of a first-time modelling, rather than editing a completed .glm model.

 

Thanks in advance!

Posted

Too bad. I thought this might fix the hand of Toshi's Luke. That's a great model but the fact the saber is pointed the wrong direction keeps me from using it.

Posted

^There can be a serious lack of quality control with many models, it's like no one takes the time to do even some basic checks before release.

 

We tested Inyri's Geth for weeks before it was even released.

Inyri likes this
Posted

Yeah, my fault with the Luke from Toshi. I was testing it for him (maybe others too, dunno) back in the day and I don't think I did dual sabers lol.

Posted

^There can be a serious lack of quality control with many models, it's like no one takes the time to do even some basic checks before release.

 

We tested Inyri's Geth for weeks before it was even released.

Weeks might be an exaggeration haha. it was definitely thorough, though, but I'm a perfectionist.

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