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Tweaking tag surfaces


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Hi folks.

 

I have a few models that I would like to tweak the tag surfaces on, particularly so they match up with certain weapon models better (so mainly r_hand and l_hand). Is there a way to do this without having to re-weigh/re-compile the whole model? Only tutorials I could find explain the process as a part of a first-time modelling, rather than editing a completed .glm model.

 

Thanks in advance!

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^There can be a serious lack of quality control with many models, it's like no one takes the time to do even some basic checks before release.

 

We tested Inyri's Geth for weeks before it was even released.

Weeks might be an exaggeration haha. it was definitely thorough, though, but I'm a perfectionist.

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