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Shader help


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Hey guys I am Maui from KoD.

I am currently mapping a clan map for the clan but I got a problem.

I don't know how shaders work and how to get them to work.

 

I've made a lava shader which is able to be opened with shadered2 but when I load it in gtkradiant it gives me 5 other shaderlike files (texture_1, texture_2, etc)

Also when I test the shader ingame, the effects won't occur. Like I made it glow and giving surfacelight and it should move, but it doesn't do it.

 

Any help?

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textures/lava/lavamove
{
qer_editorimage textures/academy/lava.jpg
q3map_surfacelight 600
qer_nocarve
surfaceparm noimpact
surfaceparm lava
surfaceparm trans
q3map_nolightmap
q3map_globaltexture
cull twosided
    {
        map textures/lava/lava.jpg
        blendFunc GL_ONE GL_ZERO
        rgbGen identity
        tcMod scale 0.1 0.1
        tcMod scroll 0.04 0.03
        tcMod turb 0 0.05 0 0.01
    }
    {
        map textures/lava/lava.jpg
        glow
        tcMod turb 0 0.15 0 0.1
    }
}


Thank you for the fast reply!

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It's been 47 minutes between your posts. Chill, bro.

I know, but I really want the help, but it seems like nobody is at the pc or even wanting to help me :3

I really want to know how to use the shaders

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Yes that's the thing, I can see it in gtkradiant when i start it as administrator. But I cannot see the shader effects ingame. So it stays just like a normal texture (dark, not enlighted, no movements in the texture).

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Well that's a website i got saved on my pc too, but i just want to know why it aint working ingame?

I copied this shader from another site and adapted it so it would use my .jpg file. Also it doesn't save the shader as "lavamove" name.

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