Horatio Culver Posted April 18, 2013 Share Posted April 18, 2013 As I'm no modeller, I have no idea how hard this would be, but could someone add Darth Shiftee's Trandoshan Head Improvement as one of the head choices for the jedi_hm model? I feel like the Trandoshan needs more customization, and I really like the Human Male's torsos and legs. Thanks! Link to comment
eezstreet Posted April 18, 2013 Share Posted April 18, 2013 I'm wondering how that will work for customization though, as you have feet and hands which aren't very similar. A whole new species would almost do the trick. On a semi-unrelated note, someone should frankenstein the Rodian Male heads onto the Rodian Mercenary (enemy guy)'s body sometime, that would be great for a little bit of additional enemy variety. Circa, Botdra and Mandalorian like this Link to comment
Circa Posted April 18, 2013 Share Posted April 18, 2013 There isn't enough frankensteining in the JA community in my opinion. I like this idea, along with any other additional custom species ideas. Botdra likes this Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 Some of the Human Male bodies are similar to these Trandoshans from Star Wars: Clone Wars. It would be cool to have a variety of Trandoshan mercenaries. On a semi-unrelated note, someone should frankenstein the Rodian Male heads onto the Rodian Mercenary (enemy guy)'s body sometime, that would be great for a little bit of additional enemy variety.Why not just use the jedi_rm model? It has more interesting outfits, and you can randomize the colors. That provides a lot of variety. Tempust85 and ChalklYne like this Link to comment
eezstreet Posted April 18, 2013 Share Posted April 18, 2013 I'm talking about putting the heads of the rodian jedi on the merc rodians, that way they have different heads etc. Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 I'm wondering how that will work for customization though, as you have feet and hands which aren't very similar. A whole new species would almost do the trick.That's what I meant, make a new species using the jedi_hm torsos and legs (with trandoshan hands and (maybe) feet) and the Trandoshan head.This could be done with other models too, like the Weequay or Gran, just to provide more variety. Link to comment
AshuraDX Posted April 18, 2013 Share Posted April 18, 2013 that's actually not a bad idea.... I might infact do that sometime , I've started working at adding new heads to the merc model to add some alien mercs but pretty much stopped doing that after finishing the DevaronianI might aswell toss my twilek male heads in.....you'll hear from me so the current suggestions are :rodian mercs + rodian male headshuman male + gran head & weequay head I wont touch Shiftee's trando , that's something I wont do without permission but maybe shiftee wants to join this project ?@@Darth Shiftee therfiles likes this Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 The Trandoshan Head mod says other players can modify and share this work so long as they provide credit to the original author. I might aswell toss my twilek male heads in.....you'll hear from meYou have male Twi'lek heads? You have no idea how long I've been looking for those. I've been stuck with this: Has no one thought of this before? It seemed kinda obvious to me. By the way, I really love your Devaronian Merc model. Link to comment
AshuraDX Posted April 18, 2013 Share Posted April 18, 2013 yep Delmi, ChalklYne and Horatio Culver like this Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 The Female Twi'lek model uses a shader that allows the color of the skin to be chosen: models/players/jedi_tf/face { { map models/players/jedi_tf/face blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_01 { { map models/players/jedi_tf/tentacles_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_01 { { map models/players/jedi_tf/face_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_01 { { map models/players/jedi_tf/head_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_02 { { map models/players/jedi_tf/face_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_02 { { map models/players/jedi_tf/tentacles_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_03 { { map models/players/jedi_tf/face_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_03 { { map models/players/jedi_tf/head_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_03 { { map models/players/jedi_tf/tentacles_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/torso_02_skin { { map models/players/jedi_tf/torso_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/torso_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } It would be really cool if this could be added to your male Twi'lek head. Just to confirm:Darth Shiftee's Trandoshan (with permission) using Human male torsos and legsRodian Jedi heads on default Rodian bodyOther alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legsThink of the wretched hive of scum and villainy that could be created with all these models! Link to comment
Circa Posted April 18, 2013 Share Posted April 18, 2013 The Female Twi'lek model uses a shader that allows the color of the skin to be chosen: models/players/jedi_tf/face { { map models/players/jedi_tf/face blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_01 { { map models/players/jedi_tf/tentacles_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_01 { { map models/players/jedi_tf/face_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_01 { { map models/players/jedi_tf/head_01 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_01 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_02 { { map models/players/jedi_tf/face_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_02 { { map models/players/jedi_tf/tentacles_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/face_03 { { map models/players/jedi_tf/face_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/face_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/head_03 { { map models/players/jedi_tf/head_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/head_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/tentacles_03 { { map models/players/jedi_tf/tentacles_03 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/tentacles_03 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/jedi_tf/torso_02_skin { { map models/players/jedi_tf/torso_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuseEntity } { map models/players/jedi_tf/torso_02 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } It would be really cool if this could be added to your male Twi'lek head. Just to confirm:Darth Shiftee's Trandoshan (with permission) using Human male torsos and legsRodian Jedi heads on default Rodian bodyOther alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legsThink of the wretched hive of scum and villainy that could be created with all these models! Did you get ModView to work, my friend? Link to comment
AshuraDX Posted April 18, 2013 Share Posted April 18, 2013 The Female Twi'lek model uses a shader that allows the color of the skin to be chosen:It would be really cool if this could be added to your male Twi'lek head. Just to confirm:Darth Shiftee's Trandoshan (with permission) using Human male torsos and legsRodian Jedi heads on default Rodian bodyOther alien heads (Gran, Weequay, Devaroinian?, Male Twi'lek) using Human/Rodian/Kel'Dor torsos and legsThink of the wretched hive of scum and villainy that could be created with all these models! yup that's my plan , we'll see how soon I can finish this though as I got a busy weekend and I might have to look for my twileks textures dunno if I still got them Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 Did you get ModView to work, my friend?No. After a couple downloads, I kept getting the same problem, so I eventually just gave up. I don't need it that much anyway; I can survive without it. yup that's my plan , we'll see how soon I can finish this though as I got a busy weekendThank you so much! Link to comment
eezstreet Posted April 18, 2013 Share Posted April 18, 2013 ModView isn't available for mac yet, I don't think. Link to comment
Circa Posted April 18, 2013 Share Posted April 18, 2013 No. After a couple downloads, I kept getting the same problem, so I eventually just gave up. I don't need it that much anyway; I can survive without it.It should work. Did you download xQuartz? Link to comment
Circa Posted April 18, 2013 Share Posted April 18, 2013 ModView isn't available for mac yet, I don't think.I got it to work via Wine. I uploaded that and MD3View a few weeks ago on here. redsaurus can vouch for that. Link to comment
eezstreet Posted April 18, 2013 Share Posted April 18, 2013 Either way, it should be getting recompiled with Mac in mind very soon. I think @@Xycaleth is working on this as we speak. Circa likes this Link to comment
Circa Posted April 18, 2013 Share Posted April 18, 2013 Either way, it should be getting recompiled with Mac in mind very soon. I think @@Xycaleth is working on this as we speak.That definitely would be better. My version works though. He just seems to be having issues with it for one reason or another. Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 Here's what it looks like after I try to import a model: What is xQuartz? I thought it was just X11, but is it something else? That might be my problem. Link to comment
Circa Posted April 18, 2013 Share Posted April 18, 2013 Here's what it looks like after I try to import a model: What is xQuartz? I thought it was just X11, but is it something else? That might be my problem.x11 that comes with OS X doesn't get updated so xQuartz picks up where it left off. There was a link in the description of the ModView download. http://xquartz.macosforge.org/ Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 x11 that comes with OS X doesn't get updated so xQuartz picks up where it left off. There was a link in the description of the ModView download. http://xquartz.macosforge.org/I need a version of it for 10.4. That one's for 10.6. Link to comment
Circa Posted April 18, 2013 Share Posted April 18, 2013 I need a version of it for 10.4. That one's for 10.6.Oh wow. I didn't realize your OS was old as well. Jeez. What is that, Tiger? I'll see what I can dig up. Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 10.4.11. If I want to get any higher, I'm pretty sure I'll have to pay money, which would be a bit difficult at the moment. Link to comment
Circa Posted April 18, 2013 Share Posted April 18, 2013 10.4.11. If I want to get any higher, I'm pretty sure I'll have to pay money, which would be a bit difficult at the moment.I understand. Although Mountain Lion (10.8) is only $20 to upgrade to, but yours is so old I don't think you would be able to without the App Store, which isn't supported in Tiger. Although there are illegal ways to upgrade. Link to comment
Horatio Culver Posted April 18, 2013 Author Share Posted April 18, 2013 I don't even know if Mountain Lion would even work on my computer, it's so old. Anyway, I don't even need it. I can survive without ModView. Link to comment
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