Gnost Posted January 20, 2023 Share Posted January 20, 2023 Good morning, I have a very strange problem in a map I'm working into. I'm at a point where it seems like when I create a new entitie like a trigger, it doesnt' work, and if I create it again it, this second trigger does work but all the NPCs of my map become intangible, and also the clients can't touch each other! The problem started when I duplicated a trigger_once that spawns a NPC. I discovered the problem and deleted both triggers, but now each time I want to create a new trigger I have this problem. Any clue of how to fix this? I already tried to copy-paste the entire map to another .map and it's still happening. In case you think it's an entity-limit-reached case, you can check my entities below: Link to comment
NAB622 Posted January 20, 2023 Share Posted January 20, 2023 If you hit the entity limit, the game will immediately crash, so that is definitely not the problem here. Although, you are certainly close to that limit (1024), so be careful how much more you add. The best place to start is in the entity window. Can you show the parameters for one of the triggers and one of the spawners? Maybe they're triggering a script or something, or there's a targetname conflict. Also, if you haven't already, start your map in-game and type /developer 1 in the console, it might give some helpful debug messages. Link to comment
Gnost Posted January 20, 2023 Author Share Posted January 20, 2023 27 minutes ago, NAB622 said: If you hit the entity limit, the game will immediately crash, so that is definitely not the problem here. Although, you are certainly close to that limit (1024), so be careful how much more you add. The best place to start is in the entity window. Can you show the parameters for one of the triggers and one of the spawners? Maybe they're triggering a script or something, or there's a targetname conflict. Also, if you haven't already, start your map in-game and type /developer 1 in the console, it might give some helpful debug messages. Thanks for your fast reply @NAB622 I've decided to make a video so you can see the strange problem, if that could help. There you can see the parameters of the trigger, I'm not using anything but a very simple trigger linked to a target print, but this happens everytime I want to add a new trigger to my map. https://youtu.be/HtPUCxylUQs Link to comment
NAB622 Posted January 20, 2023 Share Posted January 20, 2023 The video is marked private, can you set it for public/unlisted? Link to comment
Gnost Posted January 20, 2023 Author Share Posted January 20, 2023 ASure, done @NAB622 Link to comment
NAB622 Posted January 20, 2023 Share Posted January 20, 2023 Oh, wow. Everything you are doing is correct, so this has to be something with the game. Maybe you should try a reinstall, or a test install in a new location. Something's really royally messed up. Link to comment
mrwonko Posted January 23, 2023 Share Posted January 23, 2023 It would be nice if you could share your .map and .bsp, so we can see if we can reproduce the issue. I haven't watched your video yet, but it sounds like you're hitting some bugs that could be fixed in the engine. Link to comment
Ramikad Posted January 24, 2023 Share Posted January 24, 2023 What happens if you try to move them away from each other? Maybe they have troubles running the scripts because the player is in both at the same time. Just a wild guess. Link to comment
NAB622 Posted January 24, 2023 Share Posted January 24, 2023 If this were a script, that's a valid point, but this is just a trigger_multiple firing a target_print. Nothing he is describing should be happening at all. Link to comment
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