tinny Posted February 22, 2021 Posted February 22, 2021 Hey friends, Recently I release the Shoot Dodge mod for Outcast here. Initially I figured it was only fun for the early levels of Jedi Outcast when you have no force powers but I found it synergized really well with force powers. A couple people have commented on how they're waiting on it being released for JA instead. Would you download it in a JA release? Also a few features I'd like to add for a JA release are: Dual wielding like the cultist commandos do Shoot dodges from the new acrobatics you can do in JA Build on top of the JOA mod after asking the author's permission for a seamless Outcast and Academy experience Have NPCs that use shoot dodges in combat (Kyle, mercenaries, etc) Let me know your thoughts! Trying to gauge interest in whether to continue this project. Lancelot and OCD2 like this
Droidy365 Posted February 22, 2021 Posted February 22, 2021 That would be so cool! For starters, I've always wanted to be able to dual-wield weapons in JKA. This mod looks epic in JO and I'd love to try it out in JA. tinny likes this
OCD2 Posted February 22, 2021 Posted February 22, 2021 I think its interesting, and always nice to see new work, and would try it for JA, maybe use it in a single player mod. tinny likes this
Lancelot Posted February 22, 2021 Posted February 22, 2021 A Jedi Academy version would not only be interesting, but it could make the best of the potential this mod has. This game is more focused on acrobatics and lightsaber combat than Jedi Outcast, so it would be fitting. @tinny, here are some suggestions: Make the slow motion feature the game has optional. With that, I mean the one that occurs during the advanced force jump (the one that makes you jump further). Get rid of the panning camera during that advanced force jump and during the kung fu fights. tinny likes this
tinny Posted February 22, 2021 Author Posted February 22, 2021 15 minutes ago, Lancelot said: A Jedi Academy version would not only be interesting, but it could make the best of the potential this mod has. This game is more focused on acrobatics and lightsaber combat than Jedi Outcast, so it would be fitting. @tinny, here are some suggestions: Make the slow motion feature the game has optional. With that, I mean the one that occurs during the advanced force jump (the one that makes you jump further). Get rid of the panning camera during that advanced force jump and during the kung fu fights. Most of this stuff should easily be wrapped up in cvars to toggle things that one person might fun and another distracting.
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