Guest Posted April 11, 2020 Share Posted April 11, 2020 (edited) deleted and yeeted Edited January 25 by Guest yeet Link to comment
Noodle Posted April 12, 2020 Share Posted April 12, 2020 I l-like your stutter. I think the shape of your helmet is quite interesting, though the shading seems to be quite messed up, have you tried using shade smooth in blender? I'd love more pics of it to see it in better detail. Link to comment
Guest Posted April 12, 2020 Share Posted April 12, 2020 I haven't touched it ever-since but yeah it does look off, unfortunately I'm pretty new to...all of this so things might look pretty off here and there. I'll look into making the "shading" look less messed up Link to comment
Sting Posted April 14, 2020 Share Posted April 14, 2020 You're going to heaven for this also. Link to comment
Guest Posted May 6, 2020 Share Posted May 6, 2020 My own personal model for a RP community I'm in and considering I only know the borderline I think this is pretty swell Link to comment
Noodle Posted May 6, 2020 Share Posted May 6, 2020 You gotta smooth that shading, boy! Shenghai likes this Link to comment
Thisismyusername Posted May 6, 2020 Share Posted May 6, 2020 15 hours ago, Marana said: My own personal model for a RP community I'm in and considering I only know the borderline I think this is pretty swell I'm intrigued, yet slightly scared Link to comment
Guest Posted May 28, 2020 Share Posted May 28, 2020 Having second thoughts about this, I'm thinking of restarting all together but I'm curious if I could get any special insight from someone else on this. The hair looks alot better in ModView and I like what I did with everything else, I'm just second-guessing myself about the nose cheek area and all. Looks pretty rough(?) for JK and I dunno. I DID want to come close to Force Arena's level of detail and all, and I didn't want him to look like a super model (wanted him to make him look average) but I think I screwed up badly on the mouth, neck and outer cheek area. Link to comment
Psyk0Sith Posted May 28, 2020 Share Posted May 28, 2020 There's no need to throw textures on your meshes yet, UV's are distorted and messing things up. Just focus on showing flat shaded wire frames. Colors and shaders are not useful at this point. minilogoguy18 likes this Link to comment
Guest Posted June 14, 2020 Share Posted June 14, 2020 I keep forgetting about this thread, anyways I made this a long while ago for another RP character who is a Imperial Moff. It was based off of concept art from Star Wars Uprising but I've taken my own spin on it and I love it. Only thing is I suck too badly at rigging it or whatever to make the chest-plate and shoulder-plates feel natural which means I'll probably never end up actually using this in any kind of roleplay because I'm not satisfied with the way the chestplate in-game moves and looks. Nonetheless it was fun making a ton of small incremental changes that overtime got me something I'm pretty darn proud of. Thaaannk you Rep Junkie for the base or else this would have been alot more tiring for me Link to comment
Guest Posted June 14, 2020 Share Posted June 14, 2020 Also to ruin my small moment of pride and shine negativity on it, this was how the chestplate looked like in ModView (without the code cylinders and rank-block). It was way worse the first time around... Link to comment
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