GPChannel Posted September 23, 2019 Share Posted September 23, 2019 Hello there everyonePls can you help me? Working on JKO:Remastered Project,but we stuck a bit.What command(s) need to add to the scripts to change Kyle's model in the start of a level or a cutscene?Hope someone can help us. Link to comment
GamingPrince83 Posted September 23, 2019 Share Posted September 23, 2019 I don't know if this will help, but in JKA this is the script used to change into the Hoth winter gear. //Generated by BehavEd rem ( "The beginning of the level." ); affect ( "player", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_WINTER_GEAR", /*@BOOL_TYPES*/ "true" ); //(BHVDREM) set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "HOTH2_OBJ1" ); } Link to comment
GPChannel Posted September 23, 2019 Author Share Posted September 23, 2019 But it is jk2 we are talking about. We will give a try. We accept any other ideas too. Link to comment
Ramikad Posted September 23, 2019 Share Posted September 23, 2019 You could try SET_PLAYERMODEL <NPC name>, although maybe it only works with Jedi Academy. Link to comment
GPChannel Posted September 23, 2019 Author Share Posted September 23, 2019 You could try SET_PLAYERMODEL <NPC name>, although maybe it only works with Jedi Academy. It think its for jk3 Link to comment
AuriusPheonix Posted January 21, 2020 Share Posted January 21, 2020 On 9/23/2019 at 6:46 AM, GPChannel said: Hello there everyone Pls can you help me? Working on JKO:Remastered Project,but we stuck a bit. What command(s) need to add to the scripts to change Kyle's model in the start of a level or a cutscene? Hope someone can help us. If possible, you could use the old model-switcheroo trick. Change the location of one Kyle in the cutscene and replace him with a secondary one. Should be pretty easy to code in. You can do this multiple times to mimic costume changes. Have him enter a cell, change the model instantly through changing Kyle 1’s location to Kyle 2, and vice verse. With naming commands you can also make sure the correct model is doing the cinematic. Link to comment
Circa Posted January 21, 2020 Share Posted January 21, 2020 Topic moved to Modding Assistance forum. Link to comment
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