Lazarus Posted September 5, 2019 Posted September 5, 2019 Since i am working on a terrain map, i have a fairly large open area, which at the bend fails to load, while i can look into the area, half of the brushes slowly load when you get closer, which is anoying. Is there a way to set distance on appearance of loading brushes? Is this a game limitation or is this settable in worldspawn? Else i may need to play with the area to see if i can create a different route for the player to enter the area in, which i can portal//hint nicely
Ramikad Posted September 5, 2019 Posted September 5, 2019 I think you want to play with the distancecull value in the worldspawn. It basically determines how far from the player (in game units) the world is rendered. For example, distancecull 1000 will render everything up to 1000 units from the player, and not beyond. Lazarus and NAB622 like this
Lazarus Posted September 5, 2019 Author Posted September 5, 2019 I think you want to play with the distancecull value in the worldspawn. It basically determines how far from the player (in game units) the world is rendered. For example, distancecull 1000 will render everything up to 1000 units from the player, and not beyond. awesome, i ll play with it later
NAB622 Posted September 16, 2019 Posted September 16, 2019 I believe @@Ramikad is correct. Distancecull should get you there. I believe there is still a hard upper limit on distancecull, though. It won't render an infinite distance, but it will certainly go much farther than the default. Many of the popular maps of yore had issues with it. Naboohills2.1 comes to mind. The entire map was a very very large open field, but the renderer still cut out just before the halfway point.
Artemis Posted September 16, 2019 Posted September 16, 2019 Depending on the style of your map, you might also be able to use fog to hide the render distance. I think you have to have a skybox that doesn't actually use an image, though, like what hoth2, taspir1, and t2_trip have. NAB622 likes this
NAB622 Posted September 17, 2019 Posted September 17, 2019 Nah, fog should still work with a skybox. But yeah, that's a decent idea too. Artemis likes this
Ramikad Posted September 20, 2019 Posted September 20, 2019 I believe @@Ramikad is correct. Distancecull should get you there. I believe there is still a hard upper limit on distancecull, though. It won't render an infinite distance, but it will certainly go much farther than the default. Many of the popular maps of yore had issues with it. Naboohills2.1 comes to mind. The entire map was a very very large open field, but the renderer still cut out just before the halfway point. If there is an upper limit, I don't think I've ever reached it - I'm fairly certain it can go up to (and probably beyond) 185000 units. NAB622 likes this
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