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Replacing Anims


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I've been trying to edit the ledge animations for a while now. I don't remember what mod they come from, but they're the ones that trigger whenever you grab hold of a ledge. I'm kinda getting tired of dislocating my shoulders everytime I grab a ledge, and I decided to edit the animations, so I went into Blender and changed them. The problem is, how do I replace the current ledge anims in the gla with the ones I made?

 

BTW: There are custom pose anims that come after the ledge anims, so if I just use glamerge, they become non-existant/replaced with the base pose.

z3filus likes this
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They are the same exact length, but here's the thing: When I merge my gla with the _humanoid.gla, it replaces the anims, but the custom poses that come after it are all replaced with the base pose. It's hard for me to explain in text.

EDIT:

 

So this is one of the poses before I merge the gla

 

COomG1F.png

 

But this is how it and the rest of them show up after the merge.

 

1BmA2Ql.png

 

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You merged with the existing gla that had those poses, right? The base humanoid skeleton does not have the ledge animations, I think only JA+ does. So if you merged with the base skeleton, the JA+ ones won't be there. You have to merge with that one, which means your animations should end up at the very end of the animation count.

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