tannercyrus55 Posted January 22, 2019 Posted January 22, 2019 SO im having a issue with making the SFX mod im working on a TFA saber SFX mod and i cant seem to make the file work im using pakscape
AshuraDX Posted January 24, 2019 Posted January 24, 2019 Any more details?"It nO wörrrrk" is not the most descriptive way to make us understand where your problem lies and to figure out what may cause said problem. Lancelot, ooeJack, Tompa9 and 1 other like this
tannercyrus55 Posted January 26, 2019 Author Posted January 26, 2019 im gonna try to be as clear as i can i created the sound weapon and saber folders using pakskape then i save it as a pk3 file then i try to the mod in the base file but then it dosent work i dont know what to do
AshuraDX Posted January 26, 2019 Posted January 26, 2019 Open the console and see if there are any error messages in there.What do you mean by it doesn't work? The sounds don't play at all? The sounds are really noisy and messed up?Or are you still hearing the default sounds?
tannercyrus55 Posted January 26, 2019 Author Posted January 26, 2019 no i cant hear it at all i just hear the normal sounds from jka
SomaZ Posted January 26, 2019 Posted January 26, 2019 What is the name of your new pk3 file? tannercyrus55 likes this
Daedra Posted January 26, 2019 Posted January 26, 2019 It sounds to me like he's making sounds for a saber, only the saber model only plays base JKA saber sounds. So a few things: 1. When you load the saber, are there any errors in the cheat console? 2. Have you forced the saber to use the custom sounds in the .sab file of the saber? Very important to get answers to these.
tannercyrus55 Posted January 28, 2019 Author Posted January 28, 2019 So I'm working on the galactic saber h I it pack to add the sfx
tannercyrus55 Posted January 28, 2019 Author Posted January 28, 2019 i named the file TFA Saber sounds
Daedra Posted January 28, 2019 Posted January 28, 2019 It all sounds very complicated by how you're describing the problems. Send me everything you have, and I'll check it all over and see what's up with it.
Corvus Posted January 31, 2019 Posted January 31, 2019 Hi there, im new here and have 1 or 2 Questions about the Soundfiles in JK:AI made a Mod that exchanges most of the Ambient Sounds found in "assets0.pk3" and most of them Work right away, (Remade them with better Samples and in 44khz)First Question: Can i save Mp3s and Wave files both in 44khz? or do they have to be 22khz like some Original files?Second Question: This ones for Wave only, do they have to be 16bit, 24bit or 32bit?"cockpit_steady.wav" - Is one of these Sounds i dont get to work ingame, some others are a bit too quiet but thats not a real problem and easely fixed.Sorry if this abit off topic, didnt wanted to create a whole new thread for one question ----------------------Here are two little Sound demos, first link is without my Mod for comparison.https://instaud.io/private/ac30df103514918b1135e618bab8e6c048ee9f6fhttps://instaud.io/private/09303ef44cd55ea7cb252bdb15c1657995045038
Daedra Posted January 31, 2019 Posted January 31, 2019 Hi there, im new here and have 1 or 2 Questions about the Soundfiles in JK:A I made a Mod that exchanges most of the Ambient Sounds found in "assets0.pk3" and most of them Work right away, (Remade them with better Samples and in 44khz) First Question: Can i save Mp3s and Wave files both in 44khz? or do they have to be 22khz like some Original files? Second Question: This ones for Wave only, do they have to be 16bit, 24bit or 32bit? "cockpit_steady.wav" - Is one of these Sounds i dont get to work ingame, some others are a bit too quiet but thats not a real problem and easely fixed. Sorry if this abit off topic, didnt wanted to create a whole new thread for one question ---------------------- Here are two little Sound demos, first link is without my Mod for comparison. https://instaud.io/private/ac30df103514918b1135e618bab8e6c048ee9f6f https://instaud.io/private/09303ef44cd55ea7cb252bdb15c1657995045038 There's an easy solution: use Audacity. Extract the official songs you want to replace from the game assets. Then in Audacity do File>Import>Audio then import the extracted song. It will tell you if it's mono or stereo, what bit it is, and what hz it is. Audacity can save the hz as wav or mp3. You just do a File>Export>Audio. Sometimes the game can get picky with sounds, which require a specific file extension and parameters, i.e. wav, 16 bit, 44100hz, mono (that is for any modified saber hum sound). Once you find out the parameters for the official assets audio, you can make those same parameters for your modified audio, and the game should pick it up the same as the original.
Corvus Posted January 31, 2019 Posted January 31, 2019 I already use Audacity, opened them all up again and checked the files that i modified but thanks for the specific info about the Wave files.Some where at 48khz, after i set them down to 44khz it worked just fine, so the error was on my side x)I uploaded my "Mod" if somebody wanna give it a try, im open for any feedback but its unfinished, looping audios may not be perfecthttps://www.mediafire.com/file/f6llkrf8tlq8udb/z_HQ_Ambient.pk3/file
tannercyrus55 Posted February 9, 2019 Author Posted February 9, 2019 so this is my first time modding and im just making a Saber sounds mod
tannercyrus55 Posted February 9, 2019 Author Posted February 9, 2019 every time i load the pk3 i hear the defult sounds and not the new sounds
Daedra Posted February 9, 2019 Posted February 9, 2019 It all sounds very complicated by how you're describing the problems. Send me everything you have, and I'll check it all over and see what's up with it. so this is my first time modding and im just making a Saber sounds mod every time i load the pk3 i hear the defult sounds and not the new sounds See my quote at the top.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now