Jump to content

4 Screenshots

About This File

This is a map inspired by the Single Player campaign's assassin droid mission on Coruscant, where Racto mentions his droid factory on Nar Shaddaa. This map features moving conveyor belts, a bucket that comes down from the roof to scoop molten metal and several workplace health and safety violations.

 

Bugs:

Noclipping into the conveyor belts will break them, due to the nature of the engine. The bucket might get de-synced with the molten metal with some things, but will re-sync on its own.

Botroutes not included.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 1.0.1

Released

Fixed z-fighting, incorrectly placed models, missing load screen message and bug with conveyor belt. Added additional credits to readme.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Reepray

   1 of 1 member found this review helpful 1 / 1 member

I like the idea, the execution and the conveyor belts! I see a lot of work put into this map.

It has an uneasy layout to fight on, but I feel like that is the point given it is a factory. I do enjoy having to constantly be aware of my surroundings when playing on any map. It creates situations far more interesting than a flat large space.

Something you could improve though is the way you packed the textures. It would be best if we only needed 1 pk3 file instead of 2 to be able to see all the textures. Also, the second pk3 contains a lot of textures. Surely not all of them are used on the map. It's just extra wasted space and a hassle for nothing. I'd say find the rest of the textures that you used from that second pk3, put them on the main pk3 with the map, and discard the second pk3 altogether.

Finally, I know botroutes are not easy to get right, specially on layouts like this, still, any support for bots would be nice in a future update.

SpeedyJDFox95 and Droidy365 like this
Circa

   1 of 1 member found this review helpful 1 / 1 member

Making something inspired by the game's existing story or assets is something I wish more people did. This is very clever and well done. I love that you made it open to the outside and have a skybox with the speeders flying overhead. That alone give this map so much more character than it just being the droid factory itself. However the factory is very impressive as well, with the droids moving long the belts. Very cool. Not all that practical for a duel map in a competitive setting, but it would definitely be a fun one to try out!

Reepray and Droidy365 like this
SpeedyJDFox95

   2 of 2 members found this review helpful 2 / 2 members

Although there are no bot routes, this may just be a good conversion. 5/5 for an amusing way to force push your opponents into the Lava, I guess that's what it is.

But seriously, pros and cons.

Cons are that there are no bot routes and it could be a little too easy to dispatch the opponent.

Pros include the level of detail, the pinpoint accuracy, the models used, and there are plenty more that I missed out on.

×
×
  • Create New...