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About This File

A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.

I included the map file and script sources, in case anyone wanted to take a look.

I didn't find any bug, although I may have missed a couple of caulked spots here and there.

To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


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Noodle

  

This is a really good map for role playing and also if you just like looking at new sights. It had some things I really liked and others that I wasn't much of a fan. 

One of the things I really liked were the gigantic ships, including one you can visit its interior, though the cockpit is sadly locked. However, there's this huge hangar with some ships on it that there's no way to enter, because there are no doors on it. You can see it from a nice control room with a floating asteroid, which sadly had some bugged models that were pitch black (I think this can be fixed by changing the misc_model type of entity). 

There's one criticism I have related to the doors, gameplay wise, and its that some doors open and close automatically, yet some only open if you use them. I'm not a fan of this because it seems arbitrary if there isn't a visual clue that tells you how a door operates. Also, I think its a missed opportunity because another thing that could be added is more interactivity to the map objects around the map. There are some control panels that don't do anything and they could work as interactive objects that close and open the doors near them. Also, sometimes its cool when you use something and have an audio or visual reaction to your interaction. It gives a reason to explore more of the map. 

I liked most of the map's room with the exception of the room with the giant screen and chairs. I thought it was rather dull. 

The trap room felt kind of unfair. Its a cool idea but there's no visual indication that its a trap room. You just start bouncing around when crossing it even though there was nothing to give you the idea that this space was much different than anything else. Maybe more details could indicate how this is supposed to operate, or some texture work can show that this is a room that has been used before effectively. That way you also make the player more aware of his surroundings. 

Something that could improve the map a bit if you want to goof around with NPCs in singleplayer would be a bunch of waypoints. That way NPCs can navigate around it. Thankfully the map comes with a .map file, so you can add them on your own if you want. 

Asgarath83

  

I played the map just now and... i am very pleased and wondered °o°.

The map is very detailed. the music allow to really breath the mistery and danger atmosfer of this hidden and far outpost.

The lights are lows, and that make the ambiences really intringuing and darkly, misterious. You can never know what's hide after a door or a edge of wall.

The mine is labyrinthic and claustrophobic, very well done, with supporting arches and beams. and various way and passages.

if you are tired from trips, there are a little hidded cantina into the landing pad.

i suggest to explore the machine room of the starship.

the I am impressed with the precision and the ability to produce patches with which ramikad has produced a splendid cooling grid.

the hardjob done by Ramikad for do that, and the cure for details, very is very impressive.

i put on this map max value, 10 to 10 only for the work and passion he has dedicated to realise it.

I LOVE the floating asteroid belt on the sky.
this is not a map. this is Art!

about the other things, i can just tell you: watch out for trap... ARGH!

*clangs*

*died*

 

 

 

 

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