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About This File

A simple island map with palms and bushes. I had really little time to work on it these months, so it's not as fully developed as I would have wanted, but I really wanted to bring out something for the contest and overall I feel like it's a nice map to relax to the sweet music of Manaan and the sounds of ocean waves. The most glaring issue is the lack of any lighting (the island shadows are baked on the terrain model), and the trees don't have collisions. It's really mostly for eyecandy with all the trees and for sniping from treacherous bushes or unsuspecting horsetails.

An issue I can't really fix is with tree LODs, which are broken in singleplayer.

I also included the original .map file, in case anyone wanted to mess around with it.

To install, unpack the file sc_island.pk3 into your GameData/Base folder. To uninstall, remove the file sc_island.pk3 from the GameData/Base folder.

Feel free to use any of the trees and bushes in this map - that's also a reason I wanted to bring this out, in case anyone was interested.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.

OCD2, Lwkill and mjt like this

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Ramikad

Posted

"Maybe you can use your lightsaber to cut those trees down and make a bridge."

Smoo, Circa and mjt like this
biggs

Posted

Did you make this in blender or something?

Shadow likes this
Ramikad

Posted

4 hours ago, biggs said:

Did you make this in blender or something?

Yes, I basically rendered a high resolution heightmap and baked it onto a much less complex version of the terrain, then I exported it as .md3 and completed it in Radiant with palms and bushes.

biggs

Posted

4 hours ago, Ramikad said:

Yes, I basically rendered a high resolution heightmap and baked it onto a much less complex version of the terrain, then I exported it as .md3 and completed it in Radiant with palms and bushes.

awesome

Ramikad likes this
MusicForThePiano

Posted

Very nice! Would like to see what could be done with this if you had more time, or were able to make it larger, adding mountains, hills, cliffs, or other types of flora sprites.

Ramikad likes this
mjt

Posted

Interesting concept of using 2d Sprites for LODs of the trees - on modern hardware, the pop-in and -out of these seems to cause more FPS drops than straight away rendering all trees at highest LOD using:
 

r_lodscale 20
r_lodbias 0 or -2

 

It gives a nice jungle impression. If you could update this map with a bit higher resolution terrain (using .map exporter from blender instead of .md3 with autoclipping) you can give this island a nice few animal / vehicle NPCs maybe?

 

Hope you can fix up some clip brushes for the trees eventually 🙂

Map got some crazy vibes due to the skyshader and water.

Ramikad likes this
Shadow

Posted

It is a neat concept however it feels like it is in it's concept stage rather than a completed map ready for submission to a competition. I hope to see improvements on the map in the future.

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