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Water Wake Shader MP Fix

   (3 reviews)

2 Screenshots

About This File


This mod fixes the broken water wake shader in multiplayer, when the player or NPC is standing in water. Normally the shader works in vanilla SP but not in MP, but this will make it work in both. A GIF and video are included to show the difference. Before it was just a static image which looked quite bad.

I actually made this back in 2016 but completely forgot to release it.

The file has to be loaded first, even before the assets, so do not rename it. This is why it has a 0 in the name. In addition, the shader itself can't be renamed either.


-===- Credits -===-

@AshuraDX for the assistance on this back in 2016. ♥️


-===- Installation -===-

PC: Extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.

Mac: Place in Applications/Jedi Academy/base folder

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

Futuza, SephFF, Tayst and 3 others like this

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Kinda wondering if an unofficial patch/mod for JKA would be a good idea, I feel like there's enough small little things like this to probably justify making one at some point that just throws it all together for newbies.  A lot of projects like that end up dying though so I'm not sure its worth the effort.

Circa, Milamber and Droidy365 like this
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3 hours ago, Futuza said:

Kinda wondering if an unofficial patch/mod for JKA would be a good idea, I feel like there's enough small little things like this to probably justify making one at some point that just throws it all together for newbies.  A lot of projects like that end up dying though so I'm not sure its worth the effort.

I thought about that as well. Might need to make a thread about it and get people’s input on what needs to be included. 
 

it’s kind of what JK:E was supposed to be plus much more. 

Futuza likes this
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This is cool! I had to make a pk3 with shaders/gfx.shader updated to include the new wake shader code for it to work in EternalJK.

And as for the unofficial patch/mod, I think that is a great idea, I have been putting everything I would categorize as a 'rebase' such as this into a single pk3, with some additions of my own.

Unfortunately I don't think I could share it since it's more or less a mod pack where I don't have permission from the authors, with many of them now being inactive or just not knowing who the original authors were for some of the things I added over time.

I'd love to see an official version of this idea 😄 Circa has many great mods that fit this category

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33 minutes ago, Circa said:

I thought about that as well. Might need to make a thread about it and get people’s input on what needs to be included. 
 

it’s kind of what JK:E was supposed to be plus much more. 

Why is JK:E not continuing?

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On 8/6/2021 at 3:00 PM, Tompa9 said:

Why is JK:E not continuing?

Redsaurus doesn’t want to continue after the next release. Not sure why. 

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