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About This File

Author : Zachry D'Kana

E-Mail : zachrydkana@gmail.com

Website : http://valleyofthejedi.boards.net/

Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3

File Size : ~100 MB together

Date Released : August 28th, 2016

 

Description :

 

This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun

and train together, and so the map caters to the needs of a training facility.

 

The design was heavily inspired by Raven's yavin style from JO and JA;

in some cases I used the original brushes as basis to make people remember the atmosphere

of jk2 (for example the hangar or the duel room from yavin_temple).

 

Included areas are:

 

* A centred Spawn Area for easy and quick access to the rest of the map.

* A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad

from the_academy_v3 map by Virtue.

* A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad

* A Hall of Fame, including members that have been with VJ for a long time

* A Hangar (from jk2 yavin_temple)

* A Class Room (inspired by the jk2 yavin_temple class room)

* A Drone Room (for aerial training, connecting to the Class Room)

* A Duel Theory Room with scripted NPCs for training

* An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using

the green/red switch to change between spawning player friendly and enemy NPCs.

* A huge area outside the temple with a dueling mat. (May experience fps issues.)

* A Ceremony Hall (Inspired by jk3 academy6)

NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it

possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on

and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore,

the window should only be opened for celebrations or other events when low FPS is not an issue.

It's not an elegant solution, BUT duels in the ceremony hall are now possible at least.

* A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well

as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad :P

The area also has a dance floor, and some private booths (from ffa3).

* A Balcony (from mp/ffa3)

* A Medbay

* A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!)

* An Armory (next to the Class Room)

* An Admin room with switches to lock down certain areas, change the map music and a restart button

Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret!

* A D'Kana shrine

To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true :P)

I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES.

* Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] )

 

Extras:

 

* The map music contains some of our recordings/compositions. (See Music for more info)

* Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine.

 

After 9 months of hard work, the results are finally here! Have fun everyone! :]

 

 

Installation:

 

Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but

only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it

contains extra models and skins that were made for the community. Although not necessary,

it is recommended that you install them for the full experience of the map. It will modify

some of the basic character textures, so if after the install you notice any changes you

would like to revert, just remove the votj_pack.pk3 from your base folder.

votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map.

 

 

***************

*Final notes*

***************

 

The map has been a great challenge as it was my third official map and the first map I made for a community.

As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only

about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning,

modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending,

EasyGen, composing music and a couple of other things.

 

Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various

people on many different topics that ultimately made it possible for me to learn new things and go forward.

 

 

**********************

*Additional Credits*

**********************

 

Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and

insights.

 

Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from

scratch :P) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map.

 

Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support.

 

Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme.

Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though:

if you can read them, you don't need to wear glasses.)

 

Reborn for his eagle eyes to spot unintended bugs in the map.

 

Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I

actually built it. :P

 

Keldaron for his 'easter egg' ideas.

 

Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana

 

You are all awesome! *hugs*

 

 

*********

*Music*

*********

 

Map music:

 

00:00-01:08 The Force Theme (flute variation by Zachry D'Kana)

01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)

01:55-04:03 The Jedi Steps (Episode VII)

04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)

05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana)

07:34-12:14 Yavin Explore (Jedi Outcast)

 

Cantina music:

 

Iziz Cantina from Star Wars: Knights Of The Old Republic II

 

Ceremony music:

 

The Throne Room from Star wars Episode IV

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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{JoF} Atlas

  

Great map, very immersive with the Yavin theme and a lot of functional rooms and areas as well as eye candy.

A bug I noticed is that a lot of the floors use this texture:

Quote

the_academy_v3/temple_floor

However this texture is not included in this pk3, so the floors looked bugged for me.

Then I realized from the texture directory that they are included in the_academy_v3 map. (https://jkhub.org/files/file/138-the-academy/)

You could fix this by simply implementing those textures and the texture folder called /the_academy_v3/ into THIS map's pk3.

Cheers and great work!

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