-
Posts
318 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Maui
-
-
3 hours ago, Jeff said:
I may be able to get the droids working if you still have them in glm form. There's a few things to get the count down I can try. I'd be interested in rigging the sote trooper if that's needed as well. Not sure if you have another format for the SOTE trooper as I can't open the fbx file in blender.
Blender has an fbx plugin so that shouldnt be an issue.
-
A left-handed mouse player ;o Very cool what you're doing!
Smoo, smsdalle, GamerRedNeck and 1 other like this -
-
That would be a fun mod indeed! ;o
-
Do you still need help?
-
I believe that is hard coded, I havent checked the source code yet.
-
Do you still need help?
-
If you're still looking for help, let me know.
-
Why dont you try to learn frankenstein modelling with Blender? Plenty of tutorials (and authors of those tutorials) around.
-
If you want to learn how to do these things yourself, hit me up on discord or send me a private message.
-
Did you get the problem fixed?
-
On 1/31/2024 at 3:56 AM, Piaujeymer said:
Also, if you guys can help me, how do I play animations in blender? When I open the .gla file the only thing that happens is the bones appear
To play those, you have to change some settings when importing the .gla file.
Play around with the frame begin and frame end in the import screen.
-
Have you tried following a tutorial? If that problem still persists, I'll try to figure it out "by using google" since blender might be the cause of the issue anyways. Also if a character is invisible you might have an issue with exporting the model itself.
Mesh issues, no G2 properties set, no .skin file, etc
-
Do you still have the issue?
-
10 hours ago, NAB622 said:
That sounds like what I was looking for, yeah. Which CVar is it? I'll add it to ParaTracker's bit value calculator for future reference.
I used seta disable_item_ysalimari 0 to enable the ysalamari
NAB622 likes this -
I found the issue.
The item disable also has a ysalamari setting. Added that into the .cfg and put a 0 behind it. Now it works
-
Nobody?
-
Hey, I added an ysalamari that works as an admin key as you described here. But in our server, the ysalamari is not visible. If I devmap it, it shows up.
Any idea what influences this? Do I need a cvar for this?
-
I don't see any option for that in there
-
Hello readers,
I'm currently facing a weird issue with map modding / server management.
I'm using my old map mod (ffa3 with teleports and a few ysalamari) but it has the issue that the ysalamari aren't spawning in the server. But when I do devmap mp/ffa3 while the pk3 is in my base, it's working as it should.
Is there something I might be overseeing?
-
On 11/28/2019 at 5:25 PM, Ramikad said:
Are you sure it only works for the model? After all an icon is just another texture with its own path - wouldn't icons also be affected by a shader? I seem to remember I've seen particular effects applied to player icons, so maybe that same shader works for icons too. Nowhere in the tutorial says it doesn't affect icons: I'd give it a try.
Thank you, I'll certaintly give it a try and keep you updated about the results.
-
On 11/26/2019 at 12:04 PM, Ramikad said:
This should help. It seems possible.
That only works for the model itself.
I am talking about the icon_default. When you're first place in the scoreboard, you see your playermodel's icon in the right upper corner of the screen. That should change along.
-
On 11/24/2019 at 3:27 AM, Lancelot said:
I think what he really means is adjusting the colour of a certain model in the selection menu, like you can do with the skin of a Twi'lek and certain parts on the clothing. Maui wants to add just that to his model.
Yeah exactly.
So I'll try to explain it again:
You can set an RGB color to a model (not only red or blue). I want the icon to change aswell to the same RGB color.
-
13 hours ago, ooeJack said:
Ah well, sure. Ofcourse you can. You just change the icon file in photoshop or something similar and save it in the same location and name as the original icon file. If you're talking about it changing colour while in-game, animating from colour to colour as you're playing, then I'm not too sure.
Yeah was referring to RGB. When you use char_color_red, ... I want it to change too.
ooeJack likes this
PK3 put inside Base folder isn't being loaded (JKA)
in Modding Assistance
Posted
Glad it helped!