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TheWhitePhoenix

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Everything posted by TheWhitePhoenix

  1. @@DT85 made something even BETTER. Just look up his Mara Jade.
  2. And now we've got something we've been wanting for A LONG TIME. :3
  3. ​Infinity Blade would've been proud, you guys. If there is an afterlife, I'm sure he's crying tears of joy seeing his work come to fruition....:')
  4. Thanks, Red. I'd be happy to be one of the beta testers if that's okay. Never did any beta testing before, but with something like this, I'd like to try.
  5. Well, since we both tagged him, I'm sure he'll answer soon.
  6. I take it that since JKA Enhanced uses the OpenJK engine, just modified, I can just go in and add it in a similar fashion without having to worry about any different processes?
  7. I wanted to request some tutorials from you guys, if that's okay. If this is the wrong forum, please move it to the right one. My first tutorial request is how to export weapon GLMs from blender into JKA. I got the import part down, but when I export it as an MD3 to be converted into a GLM with the SDK's MD3 Viewer, it says "Error. Texture Null." And the textures of the weapon didn't go through. So I want a tutorial on how to use Blender to import and export weapons. I know @@mrwonko is the expert of Blender in this community, when it comes to weapons, so I had to ask him. I know he did a tutorial on how to MAKE weapons in Blender, but not to import and export them. My second tutorial request is actually an easier one. I want to know how to give an NPC or saber file in Jedi Academy Enhanced an unstable or black lightsaber. I know how to give the player it in game by typing sabercrystal 1 black or unstable, but how do you give NPCs that? I want to ask that specifically to @@redsaurus or @@eezstreet, if eez knows that too. I might ask more in the future, so that's why this is titled 1 in Roman Numerals.
  8. Maybe you and @@Seven can release a V1 and then with help from others if need be, you guys can release a V2.
  9. Why not make the concept versions of them for the movie? Rey was originally Kira and Finn was originally someone akin to a Han Solo type character, if I remember correctly.
  10. And JKA:Enhanced evolves once more.
  11. I know you type in Sabercrystal 1 black for the blacksaber, but how do you get the unstable crystal?
  12. I was wondering about the first question. Do you mind telling me how you did it, Swagmaster? As for everything else, I was wondering how to add weapons as well.
  13. I did not know that! Thanks, Red! How do I apply that to NPCs and Saber Files, though?
  14. If you can, I don't know if you saw my review, but also include the black and negative saber as well. That would be AMAZING.
  15. Did you ever see the JKA Push/Pull effect from the side? Doesn't really look that well made. :/
  16. You might wanna give anyone with a sword weapon these attributes in the NPC file, Swag: Saber Offense 1 Saber Defense 1 I tried that with JKA Enhanced, and the game stopped crashing.
  17. Let the mayhem begin.
  18. That always looked unnatural for a Force Push/Pull and I don't even know WHY they added it to begin with. But I also agree with what ensiform said too.
  19. Kinda weird why they changed such an alright effect in JK2 to this...weird poorly done effect in JKA. :/ But I'll give that a try.
  20. If so, how will I be able to put it in the game?
  21. I have seen some videos where people modified JKA to have JK2's Force Push effect, which I think is a MUCH BETTER Push effect as opposed to that..."wave" effect that JKA has. Is it possible to put the JK2 Push and Pull effect back into JKA?
  22. That's a shame. I noticed the Yuna model reskin too. I take that was also lost?
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