Botdra
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Posts posted by Botdra
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It seems to be working great man, thank you! I'm going to tweak it a bit and get some better projectile graphics and maybe sounds for it as well. Maybe I can get it MBII approved for a separate release, if not I we may need to start over with @@The One and Only's model.
Circa likes this -
#1 - remove jetpack fuel drain from code
#2 - isolate jetpack and remove it from the model. Retag the model.
#1 - Mmmm, a bit more complicated than I thought. If I found it in the code wouldn't I have to release the mod in a .pk3 that has the whole code in it just so I can change one parameter?
#2 - Is this something I can do by editing some .txt files or do I need a modeling program?
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I can't, I use the Mac App Store version of JA. Sorry!
I got it to work! I figured it would be the "blaster_pistol_hand.md3" since it was the one that was missing. So I tried a whole bunch of different ones from different folders and went to the republic cruiser level folder from MBII and saw it had 2 clone gun folders so I copied the hand md3 from there and renamed it to blaster_pistol_hand and it works perfectly!
So I can put this together with icons and shaders in a pk3 if you want it. @@Botdra
That would be excellent man, thank you! I may modify it myself and then contact MBII about releasing it separately - you never know - and I'll be sure to credit you as well if I do. Cheers.
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I don't think the issue is even that it needs to be rotated. I'm trying to figure out how they did it in MBII. They had to have a first person model of it right? It has a HUD icon and everything so we know it is a playable weapon.
Try loading it up in MBII just to see if it works. Any mission where you're a Republic Command or Clone should work.
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That looks gorgeous!!
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The model looks like it's just oriented incorrectly, rotating it around should help. Pretty sure there are some gun tutorials out there to help with this, pehaps on Inyri's site.
I'll see if I can do it myself after dinner. I haven't done any real modeling so I'll have to figure out how to use XSI but it shouldn't be too hard.
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I'd love to see the TFU animation for force push and force lightning. There was one for push but as I remember none of my friends could get it to work, and neither could I.
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Seems I need to have some sort of modeling program and some knowledge of tags and such to get this working... can someone else give this a shot and see if it works to replace the blaster model? If it works I may do some work on the texture.
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I opened it in ModView, not MD3View, if that's the issue.
That's what I tried, no luck. I'll figure it out... once I finish TFU:USE, hehe.
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They could use some work, but it still looks great. Dunno why I couldn't get it to render... everything looks right to me.
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Try to replace the blaster_pistol and try it ingame.
I will once I figure out how. There's also some weird thing where there's a folder called DC-17, and I can open that in ModView (textures don't load though) and it seems to be a model of the DC-15... this could get complicated.
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Agreed.
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I get the same error, no idea why though.
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Is time to up the ante, let him do his homework. There's always time to cut down the polygon count and with Softimage it's easy and he doesn't even have to do more than collapsing edges, the UV and envelopes are kept intact.
He knows what he's doing, rest assured.
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Very cool man. Can't wait to see how this beauty turns out.
ChalklYne likes this -
Yes, but I'm looking for these to be standalone mods. Any tips on how to make that possible? I'd rather not just copy/paste from the MBII assets either.
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I'd be lying if I said I could tell the difference between this one and the last screenshots you posted, but it looks great.
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Also, I had no idea PSDs could get so big. The cairn/twall3 texture's PSD is 109 MB...
Well I'll be a monkey's uncle, that's massive.
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That would be insanely awesome. It'd also be really neat as a backpack of some kind... maybe even as a jetpack replacement (take away the flames too of course).
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I agree about the head being too narrow. Other than that it looks solid man. Again, I'm no modeler but it looks great. I've got the game if you need more reference shots, but I'm sure you probably have it.
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It sucks, I'm just starting to get into texture making and it's going well but I'm the same as eezstreet, I have way too much going on this summer and frankly my skills aren't up to par yet.
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I suppose one could put in a hacky fix, but it's quite low priority really. It really isn't completely feasible without changing the .menu file.
Fair enough. Thanks man.
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Looks great so far @@minilogoguy18. Can't wait to see this fully realized in-game, always been a favorite vehicle of mine... not to mention I have a soft spot for the Phantom Menace game, heh.
Circa likes this
Two Jetpack Mods
in Mod Requests & Suggestions
Posted
#1 - And would that be rather large? And how easy would it be to do?