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vurt

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Posts posted by vurt

  1. My texture pack for Jedi Knight Remastered 3.2 file - Mod DB has been released.

    * 620+ new textures, which basically means the entire game is retextured, at least where it matters. Most tiny items are not retextured because it doesn't really make any kind of difference. 

    Downloads / screens:

    Vurt's JK-DF2 Extreme Definition Texture Pack at Star Wars Jedi Knight: Dark Forces II Nexus - Mods and Community (nexusmods.com)

    Smoo, DarthValeria, McGroose and 1 other like this
  2. moving along ok. there's a sky on map 2 after you take the elevator up on the roof and there's a TIE bomber.. i'd love to make that awful looking night sky better, but it's really nowhere to be found in materials\jknup. any idea how i could figure it out? maybe it can't be changed in the Remaster Edit, for some reason. i did unpack a ton of .mat files from those .gob files, but to find something that converts them to .png seems difficult. also i'm not sure its even helpful, i think the Remaster uses a different format all together for the images. 

    Anyways, all other skies are done. 260 images has been made much more detailed so far 🙂
    Here's another comparison: JuxtaposeJS Embed (knightlab.com) (better direct comparison than below)

     

    openjkdf2-64 2023-10-31 11-41-49-23.png

    openjkdf2-64 2023-10-31 11-41-29-53.png

    Srethem, Ramikad, Omega and 4 others like this
  3. Perhaps a bit of a waste? ...because you never really see characters up close... but anyways, it was mostly a test to see if i could improve these broken textures (using AI, a bit of filter forge, some photoshop).
    Base images are from Jedi Knight Remastered 3.2. 

    I also improved some of the walls and all of the cloud textures (because those were really garbage). Maybe i'll put up some comparison screens later. 

     

    faces.png

    Lancelot, Smoo and scp_chaos1 like this
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