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Everything posted by Mandalorian
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Drawing the uninitiated to the community
Mandalorian replied to Darth_Spock's topic in JKHub Feedback & Help
How About One of the legendary coder's makes like a kotor style editor linked to modview that opens and saves to existing pk3's like npctool? I think tools that help new people who can't code get into things more? I know It is probably unlikely that anyone who knows how to do such things will have time now that they have their hands on the source code although it would be greatly used I think, especially if linked to run in a game menu? -
Lesser known JA Commands (SP)
Mandalorian replied to eezstreet's topic in Jedi Knight General Discussions
Makes sense to me, CG_draw2d 0 works to use La_zoom, But I may make a replacement if I can for my own use. -
MovieDuels 2
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fixed that put it into a .pk3 and re-uploaded it just now.
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Lesser known JA Commands (SP)
Mandalorian replied to eezstreet's topic in Jedi Knight General Discussions
What would What would someone do that would be so so bad with this information that warrants it being hidden from other's learning it? Pretty impressive that things have been done I thought simply not possible and I was wondering - la_zoom - Broken. Is meant to toggle light amplification goggles, which have no shader in JA. - what shader/ files do I need to replace them and could I get them from jk2's demo? -
Released the skin @Barricade24 @'s request, I hope this will do for now.
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Version 1.01
1,089 downloads
This is an edit of my personal favourite character from Star Wars, Boba Fett. Using the best detailed skin I could find as a base and working from there, carefully using the shaders to highlight certain elements of the armor in different extremes, making for a more "movie feel" and more correct to canon. This is a reupload with the shader files included that I forgot. I take no credit for the shaders used in this skin and all credits go to the MB2 team who created it. The aim of this reskin is for my own personal gaming and may be used as wished so long as credit is given to the original authors. I'd like to credit it them and I use their skin as a base because it was the closest to it I could find.It is in my opinion an improvement over theirs aswell and I tried to change detail enough to make it different from theirs. I'd really like to give a special thanks to Ibonek for the time given to compile a .zip file full of reference material and helping me with suggestions to complete my first skin and first upload TO INSTALL: Open the .Zip and place pk3 in your /base directory. To use: Press ~ in-game then type: npc spawn boba_fett to spawn or Playermodel Boba_Fett to be him. I use this model for JASP at 110% scale with EEZstreet's graphical mods, It looks It's best in dark maps like taspir1 on dark brightness, enjoy. -
Released the Re-skin of the vanilla Boba_Fett and hopefully I didn't pack my first upload wrong or miss anything.(Like the shaders that I missed). It is just the skin for now.
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Some cool features you plan to use! I like to see more singleplayer mods and get ideas for my own. I think that jk2 definately had some features that would be cool to see again in jk3.
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Final in-game screenshots. ready for release, Screenshots do not do it justice, will pack it up in a pk3 tonight maybe.
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I only intended to use it for my own personal game to get ideas and decided to stick with the other model, I'm not sure if It's ok to use a default model from vanilla for a tc if I edit it's model and rig? I really would like to make all my own assets for it, or at least get help. I think I may remove my images of Corto's Fett so no one get's the wrong impression. Thanks for providing this File.
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http://s1323.photobucket.com/user/Galconer/library/?page=1 GO here to see the last version of my skin ingame and to see my concepts.
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Also the jetpack proportions and skin map is off, aswell as the feet to big and the "jaw" needs to be made a little longer and brought forward slightly, besides that I am pretty happy with it. I am not very good at skinning but I am learning and want to make this model scratch for scratch
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last bit of work for tonight. sleep time.
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So I'm back and a little bored...
Mandalorian replied to katanamaru's topic in General Modding Discussions
Legendary sir! The dodge replacement works if done right and does look pretty neat, I animated them in dragon a few years back on my old laptop, wish I still had them now. -
I agree with that, It's corto's work on material and I plan to change that. At the moment I have only edited the hue and saturation aswell as a bit of contrast adjustments. Let me know what you think of the metal next update
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This looks very promising! I look forward to it, even know I'm not big On Harry Potter, It is a cool concept and the features planned are pretty interesting. I would love some help with my own plans for a tc from you looking at this! I'll be happy to do anything I can to help regardless, even just testing.
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Just got my hands on Corto's Boba Fett model, just tweaking around the colours on that a little atm and will likely not continue work on my previous skin but on this one instead. here's a screenie of what I have done so far, Desaturated the greens and yellows and made the jump suit grey worked on the colours of his belt pouches and ceremonial sash thing on his belt. will start adding my own details that are left out using reference pics provided to me in kindness by Ibonek.
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