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yeyo JK

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Posts posted by yeyo JK

  1. hiii team!!

    yeyo here... well, last week i was talking with members of the team on Discord... and, as i have not gained access to discord for strange reasons maybe one of u guys, could you send me your mail for the updated logo proposal !! a new version that responds to the requirements they requested and looks pretty GOOD!!... keep on touch

    ...appreciate it guys, everything for this project to grow even more ;)

  2. Hiiii dudes!!

    about that @Darth Malgas ...  reporting my recent situation, well my computer where I have all the assets, get sick for a long time... but the problem was solved recently!! :winkthumb:

    but no doubt I will be uploading the latest advances on our thread,.. anyways I'm surprised what has been demonstrated here, everything is taking cool shape

  3. HIII DUDES!!!

    @AshuraDX

    some time ago i try to make a skin for 327th Star Corps clones with ur model, edited by @JAWSFreelao in its version of Phase 2 Coruscant Guard 1.0 :winkthumb:

    the only problem is that these 327 clones use props nd pauldrons :  would be great in the future we can have these accessories, including helmet visor for commander bly, or any peculiar clone ;) well, take a look...

     

    P8m8C6Q.jpg

    swegmaster, Balt, Kualan and 1 other like this
  4. Hiii man!! ;)

    FIRST, u have nd open the sevens tga diffuse image on photoshop...

    Second, in photoshop; import a layer with the normal head image (or sevens spec tga image, its da same)... that layer must be filtered (*its subjective) with soft light, cuz make correct use of shadows and brights over the diffuse tga background, i leave the normal layer with opacity on 90% and fill on 85% aprox.  

     

    Third, the shadows, lights, contrast and color over the diffuse layer; NOW u have the normal filter and u can already see those facial marks, expression lines, surroundings and skin detail (even folds if ur dude its old). only u need add on the diffuse image more realistic effects of brightness/color and shadow/color, using mostly brushes with the same colors available on diffuse image and modifying brush filter modes... (perhaps would be nice to support u with Modview, to see your new iterations) *SEE THE IMAGE BELOW

    for example, under the eyebrows diffuse benkenobi textures need more shadows; then u brushed that area using multiply or linear burn filter mode with some color eyedroppered from there... (always work with not too much % of opacity and flow, i work around 25-30% of both. and if the zone needs more shadow or lights i made more brushing over it)

     

    other example, "it seems da texture in Modview show me little brightness on the lips or cheeks" (*cuz remembrer; the diffuse only have almost always COLORS), so you must make brushstrokes of absorbed color with some luminic filter mode (i prefer screen or lighter color) to see an improvement on previously mentioned area...

     

    and thats it!!... i remind you, all of this, is very optical work... if u sense some minimal defects or details with any color, shadow or bright looking weird, u can correct with photoshop brush or any tool ;)

    in the image below I show u my benkenobi changing...

     

    FXW928d.jpg

     

    Hope this can help you dude!! :winkthumb:

    swegmaster likes this
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