Jump to content

Bubbles

Members
  • Posts

    108
  • Joined

  • Last visited

Everything posted by Bubbles

  1. https://steamcommunity.com/app/6020/discussions/ This, I believe has been an issue for a while now. The JKA masterlist is down if you are using base JKA via steam/gog install or via just playing straight from the CD. Maybe someone could confirm this but I am pretty sure it is the case going by all the comments on the steam discussions about it and my own experience. I know for many the answer is just to update the masterlists to point to jkhub and the other one or just download openjk/eternal. But for a lot of 'casual' players of JKA they probably will not take the time to try and work that shit out. If they cant get into a game they will probably assume its dead and giveup. What's odd is I installed base JK2 and master.jk2.ravensoft.com seems to be working fine still and I can still get a serverlist. Seems to be just JKA that is the issue. Be cool if someone could look into this or something. Kinda sucks that many people who buy the game wont even play multiplayer because they cant get see any servers.
  2. I usually just extract to the desktop or wherever tbh. Doesn't really matter I think. I believe the gamepacks just add extra things like example maps and shit.
  3. Forums not very active atm so I thought I'll start this (Hopefully this is the right section) Although this is the OpenJK section your stuff doesn't have to be exclusively done with OpenJK i.e a stupid effect for a gun or whatever. If you messed up and/or created something crazy or funny feel free to share it. My first attempt at creating a kind of DBZ type blast like a powerball thing like a kamehameha. I kinda done it all in my head though, when I checked out a DBZ video they all seem to be blue lol. Not mine just testing out a Fish Eye Lense ( alot better now) This was me just trying replace the amprotect with a powerup effect from DBZ Not quite sure what happened here. : D This was an attempt at porting Vertex's Bespin map made for Unreal Engine 4 into JKA. Never did get round to texturing it or doing the lighting. It ran pretty well but as you could see there were some dips in the frame rate. Adding a rear view mirror to JKA because..... why not! lol. This was just adding EternalJK's Playernames to OpenJK but also showing HP
  4. Think EternalJK might have first person with cg_fpls to 1 Probably a big buggy though
  5. Not sure if this has been posted before so thought I'd share.
  6. You want to make a RP single player mod for JKA right? That's a lot of work and would be far easier if you break down what you wanna achieve into manageable chunks. For example the 3 main components are making the map, making the player models and making the game logic (and possibly making the UI) For making the map. You want to learn Gtkradiant or NRC. Which can be a bit of a pain but well worth learning. As it teaches you stuff that helps with the other steps. For making playermodels. Blender is the best choice. It is also has a pretty steep learning curve. For making the game logic to create a roleplaying game. That's a fair amount of work especially if you want something like Mass Effect 3's dialogue system. But there are shortcuts. For example lets say you want to create a roleplaying level on Tatooine. There are already maps released for Tatooine maybe some of them include the .map files as well (.map files are like the source files). And if your mod is about Qui-gon-jin and Anakin then there are already player models out there on this site. And as for the dialogue system for a roleplaying mod. I am sure there are some mods that have this functionality that are on Github. So, for prototyping it might be a good option to make use of other user generated content. Although you'd have to ask their permission if you wanted to publish it. Best bet is to get decent at mapping as you can do a hell of a lot without even touching the code. Also check out some other single player missions that other users have made to get an idea of what's been done and how they did it. https://jkhub.org/files/category/76-single-player/
  7. Neat, never seen that before. There is also a book focused on Quake 3 modding that is pretty useful for any JKA modders. Although it is mainly the basics they cover. hint: googling it might find you the .pdf quite easily
  8. Had a little play with it. Had to remove the skybox and just used a very low res one lol. and a few textures I removed. (prob more than I should of due to some overlapping. I think you can still see on the floor that there is some shimmering going on. Def possible to port. If your willing to put some time into it. e.g. improving the textures, especially on say the ship that was never designed to be looked up at close. And give it decent lighting with maybe some light emitting shaders. I only really played with it for about 30 mins though just to show it in game. Put some time into and it could look pretty decent. Also not quite sure what those barriers are at the start? Maybe thats like an invisble wall in the original game to stop people going to far back or forward? idk
  9. Its possible to port it to JKA. You're going to run into a lot of issues though. i.e looks like some faces are occupying the same space. It's not a perfect port.
  10. Just a web archive of a lot of old tutorials from quake3hut that may be useful to some people. https://web.archive.org/web/20150711032629/http://www.quake3hut.co.uk/q3coding/ https://web.archive.org/web/20100721204920/http://www.quakewiki.net/archives/code3arena/ https://web.archive.org/web/20110907215329/http://mt-wudan.com:80/ https://web.archive.org/web/20050429080645/http://users.sisna.com:80/tokyopop/
  11. I thought JK2 models have more bones in the hand so can throw up some issues.
  12. Wonko has an addon for Blender in the download section that imports MD3 files into Blender I believe. I also think Noesis will probably convert from MD3 to .OBJ or .FBX that Blender can import. That's also in the download section.
  13. That's a MB2 server your on right? Thought you didnt allow people using JKChat on them? Maybe I am misremembering lol. Either way the wide screen support looks nice.
  14. Yep, it has been almost 20 years since the release of Jedi Knight Outcast. There will be a few events going on during the 26th/27th of March 2022. For those interested. Nothing is really required to join other than owning JK2! Although I'd recommend for the best experience that people download JK2MV. https://jk2mv.org/ I suspect some of the most active servers will be on 1.02 so JK2MV will be required to play. Maybe the mods can make an article to let people know about this but thats up to them.
  15. Ye maybe. The Sith Inquistors were pretty crap in both of those. I always got the impression they were not strong. For example Vader at the end of Fallen Order. Or Ahsoka Tano in rebels vs Inquistors. Also phantom menance soundtrack....
  16. He was by far the best actor in the prequels excluding Ian Mcdiarmid. I'm looking forward to it. This is a period of time we know very little about. I hope Vader is not just used at the end but a constant presence throughout the film. I also hope to see the Emperor himself return for the show, that would be awesome. As for the Sith Inquistors... I never really liked them, because it kinda messes with the rule of two.
  17. So negative. Now that I think about it I could make some LMS type game mode of hide and seek in which Lady Dimitrescu can one hit kill. Not that anyone would play it BTW JKA is not garrys mod OP.
  18. https://gamerant.com/new-jedi-academy-game-potential-lukes-academy-book-of-boba-fett/ Easy read mainly fluff. Think the main issue of a new JKA game would they would most likely remove dedicated servers and replaced with a matchmaking system. Skins would be unlocked via lootboxes or slow progression. And all the other modern trends games these days have. Including a distaste for modding. I may be wrong though.
  19. As Lancelot said would look stupid. And in multiplayer she would not even be tall unless the server owner goes to the hassle of messing with the scaling of the model.
  20. To be honest the combat looks and feels clunky. Maybe it is just the animations but just doesnt seem right.
  21. Used to love pc gamer back in the day. Would usually include discs with playable demos on it that was just awesome for a skint kid :P.
×
×
  • Create New...