Looks like I can't realy turn off soundSet. I tried both target_speaker and empty(empty .fx file) fx_runner - both are broken. I tried to turn it off with targeting it, with target_deactivate and with script "remove ( "GenSound" );" Any ideas?
textures/abc/qwerty
{
{
map textures/abc/qwerty
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
alphaGen const 0.8
}
}
I did something like that. @Edit oh I get it. I don't think you can have shadows on transparent texture.
Tons of new features and bugfixes. No useless talk, just check it out: Main site: https://jkanewmod.github.io/index.html Download: https://jkanewmod.github.io/download.html Documentation: https://jkanewmod.github.io/documentation.html
I tested -patchmeta before but it didn't work. I just tested -patchmeta nad -subdivisions 0 but it also didn't work. Is it correct:
BSP -meta -patchmeta -subdivisions 0, -vis, -light -fast -filter -super 2 -bounce 8?
Well, this is problematic because I can hide mines inside and noone can see them. Is there any way to fix it without puttin brush inside it? Q3Map2 setting or something? https://imgur.com/a/qbyUf
So? Fast style is still used to finish low targets. Also it is just part of single lightsaber. Having weak fast style is big problem in JA. Aren't duals op but they have high skill cap? *summoning JA saberists*
I also can't take some people seriously. Some balance changes would be nice but CTF and Siege is very playable. "There is less sabering in CTF/Siege so it is not cool gametype" kek Dude probably never player good CTF/Siege pug. There is Smod(and Newmod soon tm) mod for client that makes CTF/Siege better, there is base_enhanced/base_entranced server side mod that supports CTF/Siege better. CTF has everything that game needs to be competetive. lol