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Posts posted by CaptainChar
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szico, you single handly could have designed the towns in the fable series
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I remember when you first posted screens of this map
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Now if the one and only would only finish the goldeneye HUD, but ME's hud will do at my new default
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my biggest problem is ive forgotten how to use 3d max, lol i should have farted around with it more over time >.> i'll figure it out, as long as I dont get distracted by "calibrations"
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"we are the geth, you will be invaded, resistance is futile"
Buz likes this -
that might be my problem
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is this done in the sever? cause ive been using Solo mode to test things,
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just a matter of finding out what number the saber is I guess, cause that wasnt it either
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wellt ried that, that sets the game to saber only
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IM looking into a way to make my JA sever Guns only, for my soon to go live goldeneye, it has bot support, but id prefer the bots used guns only, any possible way to disable sabers entirely?
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^Pretty sure she made that, she's got a heap of ME stuff she's making.
*looks up from his calibrations* ahem, do want
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im not entirely sure on this one, have you tried the jedi-radient? the 3rd party newer radient?
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excuse me, while I have a fangasm >.>; and Inyri, what Hud are you using?
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Ive played as male characters in most games, lately female, they usually get better designs over males it seems
Anyways, back to Geth, we need an armada to due battle with, im all in favour for them replacing the stormtroopers
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part of me wants to see husks join this geth too >.> but geth alone is epic >.<
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I agree for the sounds, more ambience the better, there also some tunnels, so i'll need to have some wind or dripping damp like sounds too
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i'll see what I can do, ive never learned how to do the sun as a light source shader yet, time to learn something new again, and I agree, if the moon was full like that, it would still be casting shadows like in real ife, it would add to the ambience too, so time to learn
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I can use the moon in the same manner as the sun in other maps, just have to tweak the colour to have a hint of blue/twilight colouring
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The castle has been an issue for me as well, texturing wise, its from a canceled portion of the vampire blood chronicles mod, and repetive textures Is an issue I was trying to avoid.
Rainbow road, has a light emitting shader, but I might change the actual rainbow to a TGA with alpha layer , and see if I make it transparent with a small glow
Current castle in the graveyard map: (actual player view)
Azatha likes this -
The sides are solid, like the original game, its actually caulk with a TGA image as the star rail, however there is plenty of high hills etc where some air shoving can occure, and there might even be a chain chomp that goes against the traffic,
The Graveyard, might have an SP and MP optional selection, Survival, the map is designed for NPC spawning out of sight of the player, I wanted to make an SP map originally with trigger spawners, and the map would have shifted its maze like walls depending on how fast you were etc eg, if you were doing a good time, the map's internal timer might make the layout shift on the fly, to make the more difficult spawners forced to trigger on you.
Rainbow Road N64, first turn: (needs some texture calibrations still)
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ive wanted to learn how to make huds, but looking at all the coordant numbers just makes me remember math class
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I run my JA in 720p on my 32" lcd tv >.>
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Something colourful: (Rainbow Road N64)
Something Deathly: (The Death Egg Mk4)
Something already Dead: (Haunted Graveyard)
Something timely: (Clocktower V2 Aka Castlevania)
therfiles likes this
Verschneit (Idyllic Snowy Village)
in WIPs, Teasers & Releases
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