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Posts posted by CaptainChar
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ive considered cosplaying from Castelvania's dracula, to transformers generation 1, i can do the voicing for most of them
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I'll take a look, i have a dvd of JA stuff and several cd's (this was before dvd burners came into play really) I have stuff from all around the ages
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thing is most the fable 1 models are under 3k polys >.> I have most of them, dont ask, dont tell
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never enough people to keep the community alive and well
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hes not tired, just looking at the camera wondering "I wonder if i could calibrate that thing..."
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I approve of all new models
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Entities 220: Lesson 4
Rain and Snow (fx_rain, fx_snow)
Outdoor maps are often complimented by a rain or snow effect. To create it, draw a brush that encompasses your entire outdoor area - you can use multiple brushes if you want. Then texture those brushes completely in system/outside. Then place an fx_rain or fx_snow within each system/outside brush. That's all there is to it! Rain! Snow!
You can also edit the intensity of the rain or snow by adding the key count and a value. This could be useful if you want a specific area of your map to have extremely heavy rains...
It is also important to note that weather effects do not work in MP.
You will notice when you play that the rain seems very strange without any rain sounds. I guess that means you need to find an ambient rain mp3 somewhere, now doesn't it? (:
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glad im not the only one to use grandfather clocks in my maps
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im looking how to display text on screen for somethings in my maps, eg "Play audiolog?" when a player's crosshairs look at the object in question, how would I do this?
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with every form of online, there will be cases like this... god I wish it was a simplier time, 4 player split screen on N64 again
Another thing is, I rarely play the game, I more less beta test things online with others, but not much else
Cloud Senatu likes this -
err, what is with that broad...stereo mic's arnt anything new
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insanity drives me it seems
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i'll look into it
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the rifle was released?
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Cybertron
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I remember you silver, welcome aboard
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i dont own a wide screen moniter, its an lcd, but not widescreen
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its not pretty...seriously
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might have just been a bad installer or bad install, it happens, regretablly annoying, but it happens
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well dam, im still learning stuff about this time, lol but I know more stuff mapping related then models, unless you count map object models
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glad you could join us on here Kahn
Kahn likes this -
if anyone is interested in, how would C-sec put this, "questionable goods", I have a DVD backup of some of the stuff that was on JKfiles, and I have a model stash, ask and i'll check my inventory. since I supply other modding sites with alot of their models >.>;
therfiles likes this -
I generally converted my PNG's to TGA's
example of the shader I used, however if you open the TGA in photoshop, if there is black, it will show black, for my shader to work, the black must not be present and show a checkerboard pattern, this means the alpha is present in the actual texture. figured i'd share the Shader I used:
textures/cvrace/fence
{
Cull none
qer_editorimage textures/cvrace/fence.tga
{
map textures/cvrace/fence.tga
blendFunc blend
alphaFunc GT0
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
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yes, system ram and cpu speed is all we really need to know though a single core PC, with about 1 gig of ram should handle GTK pretty well, mind you all my machines since pent 4 era have ran mostly with 4 gigs of ram, so I cant say for certain
Geth Trooper
in WIPs, Teasers & Releases
Posted
which rifle was causing the issue, the ME3 rifle hasnt had any issues for me, and this is with the geth present, and my goldeneye stuff, so what is the max GLM that JA can handle before going awol?