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DarthValeria

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Posts posted by DarthValeria

  1. 4 hours ago, NumberWan said:

    This very screen brings up so many memories.

    I recall the cool sounds in the Installation Menu, not sure how to describe them. All together this is that very feeling.

    Yeah and especially those other screenshots were changing each percent but couldnt found them

  2. First of all, I learned a bit about Behaved coding and ibi files thanks to @Linken

    And I did some research of @Nikomaru14's Singleplayer Runscripts

     

    You can enable noclip for npcs which has a targetname but it doesnt have disable options

    Linken helped me to disable noclips and set npcs to default

     

    Enable noclip

    // Generated by BehavEd

    set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_NOCLIP" );
    set (/*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
    set (/*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );

     

    Disable noclip

    //Generated by BehavEd

    set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
    set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
    set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );

     

    Now we can easily disable noclip for npcs

    Thank you for reading!

    Smoo, Linken, mjt and 2 others like this
  3. Episode 2

    Nikto Ship Bridge

    a.PNG

     

    Episode 5

    Rebel Base of Lotus

    Yoria

    1.PNG

     

    Episode 8

    Alzoc III - Imperial Factory

    Renegade Terrorists

    2.PNG

     

    Episode 11

    Tatooinee

    Dark Crystal Mission

    3.PNG

     

    Episode 14

    Wild Space

    Lotus Convoy under attack by the Imperial Fleet

    4.PNG

     

    Episode 14

    Nythemo - Capital of the Lotus

    Escape

    5.PNG

     

    Episode 15

    Nythemo - Capital of the Lotus

    Increased Security

    6.PNG

  4. On 3/10/2022 at 10:56 PM, fullkevlar said:

    lY4bm6i.png

    When your "easy" project becomes a full capital ship!

     

    Everything that you see in the show as source material is included - the docked RC ship, the laddered entryway, the hallway structure, the accessible cell interiors and the control room.   

    And then to add more variety, I built several other unique points of interest to build out more of the ship as playable space.

    I built an engineering bay, an engineering crawlspace that was inspired by the concept art for the episode (that leads to the control room),  several ladderways to access the crawlspace,  access to the sensor area in the crawlspace,  access to the forward and rear center turret bays in the crawlspace,  a central maintenance bay(also inspired by concept art),   a prisoner contraband/evidence storage room, and droid bivouac stations.

    I also made each of the three main-hall "subsections" distinct.      Each team will experience the map a little differently, hopefully that asymmetry makes if more fun.     If not, I have designs on extending the map forward to lead into a ships bridge (which I could use to symmetrize the whole map further) !!!  

    Everything was built as if you could take the map outline, and impose it over a picture of the ship to a nice clean fit.

    My plan to push and motivate myself to get the map to a 1.0 version, is "finishing" the map to submit to the Underworld contest -  the ship is a perfect home for members of the underworld!   

    Your map is beautiful like a girl ❤️ 

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