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Posts posted by DarthValeria
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On 6/29/2025 at 10:18 AM, Zelanter said:
Feels like we've had a breakthrough that will make the work faster and of higher quality. Thanks to the Punisher — and to you for passing along this method. I'll definitely try it out myself.
Also, please tell me you've published (or plan to publish) some of those models? I had no idea how much I needed Vowrawn and Gnost-Dural in my life until today.
Hey thank you very much, I think I forgot to upload some of those models
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The Mighty Sith Lord - Darth Valeria
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Here's new tactic thanks to The Punisher
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A dagobah map would be so cool!
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8 hours ago, Noodle said:
Can't you contact steam for it? I heard they actually help you solve those kinds of problems when you get hacked.
I already did but they said that they cannot help because this hacker sold his cheap Dota items by using my wallet with a bot
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All my Steam Wallet is gone, I'm extremely sad
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8 hours ago, Kualan said:
These must take you such a long time to make! Good work.
Thanks man!
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Jolee Bindo: "Got something on your mind, do you?"
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Spark of Hope Season 1 - Episode 1
Spark of Hope Season 1 - Episode 3
Spark of Hope Season 1 - Episode 7
These episodes have reached 10.000 views
A big achivement!
Cor and scp_chaos1 like this -
Spark of Hope Season 1 - Episode 1
Spark of Hope Season 1 - Episode 3
Spark of Hope Season 1 - Episode 7
These episodes have reached 10.000 views
A big achivement!
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5 hours ago, mrwonko said:
Usually, collisions e.g. with lightsabers are calculated using a lower LOD (I think 2) to keep them reasonably cheap to calculate. Since the model doesn't have any LODs, the calculations become too expensive, they need too much transform space, which has a hard limit. Some custom engines may raise this limit, which could be why you had no problems before? Either way, I would recommend giving the model LODs 1 and 2 which are roughly in line with the vertex count of vanilla models.
Problem was really because of lacking lower LODs, I'll fix them and thank you so much ^^
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11 minutes ago, Lancelot said:
If you know a solution, why don't you share it here directly instead?
I can fix gaps in the neck in Blender and weight painting so neck will be fixed
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I worked on 3 new SWTOR models and despite doing everything right, these models are causing game to crash in vanilla JKA and Movie Battles
It works properly in Galactic Legacy and Movie Duels though
I receive this error
glGetError() = 0x501
Error: Ran out of transform space for ghoul2 models, adjust miniheapsize in sv_spawnserverI even removed any mods in base folder, leaving only those models pk3 files but still causing to crash
This one is 6537 verts
This one is 9188 verts
This one is 18k verts totally more or less
I even reduced it to 9k but still crashes
I used Limited Dissolve, Decimate tools to reduce biggest one, but I dont know why it's crashing. It wasnt like that before
I didnt make LODs for first two models because verts are 6k or 9k, so I thought there is no need
I'd appreciate it if anyone can help me and I need to learn why is this problem happening
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Hello there, I can help you fix this neck problem if you have Discord
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I have returned!
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I have returned!
Darth Valeria WIP Thread
in WIPs, Teasers & Releases
Posted
I think he means we finally have a faster solution to work on swtor models for jka