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Tempust85

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Everything posted by Tempust85

  1. What do you guys think? It will take some clever scripting and audio file work, but I'm confident I can grab the audio from the live action videos for the cutscenes and make them work. The live action videos from the original game will be at least 50MB each once converted if I use those.
  2. Went over it and I've uploaded it. However, I don't know how well it can be reskinned. It was a high poly model, with the ease of reskinning not in mind.
  3. Would be easy if someone had the source files for that mod. No doubt it was dragon animated so if someone had the breathing stance GLA then you could just merge it with the JKA GLA and call it a day. Or you could perhaps try blender to strip out the animation then export the GLA, then merge.
  4. Yeah he means scripting a cutscene like Kyle and jan in ravens claw talking to mon mothma. That stuff.
  5. @@therfiles MIGHT be able to help, but not sure on this one.
  6. So it merges the un-animated weapon bones in the weapon model GLA with the animated weapon bones in the player model GLA. The end result is the weapon model is animated using the player model GLA. This is source engines method, if there's a better one then someone post it lol.
  7. Thanks guys, glad you like it. You can thank hhunter6 for asking me to do it.
  8. This seems to work good, but for some reason now I prefer radiant lmao.
  9. He *should* be about done, haven't worked on him since I last posted an update. I was working on a Sandtrooper variant but I ran out of time. I'll be using my Stormtrooper in DF2 so I will get back to him eventually lol.
  10. Icarus is a bitch but once you learn it, it's not so bad. I mainly use therfiles for helping me figure out scripting, though been pretty good lately doing it myself. EDIT: I have done some NPC work in my narshadda map. I have a bartender that talks & moves to a nav goal. Patrons that sit on map objects (ie chairs/stools). A Gran that runs off into a room, then turns around to kill you. I can tell you how to do things if I know how.
  11. I always just have my monitor aspect ratio set on auto, and run JKA in non-widescreen. Would be nice to have full support for widescreen in OpenJK at some point.
  12. Just to somehow allow bone merging, and to attach weapons to the player via bones not tags (forgot to mention that earlier lol).
  13. I have no problems doing test models if/when the code is ready. First off, the code needs to support bone merging and be able to work with a weapon GLA (which might not be needed, I'm not a coder lol). This is basically how I do it in HL2: - Attach the weapon model to the player model where you want it - Create the weapon bones you want, and link them to the hand bone (usually the right) - Weigh the weapon to the new bones - Export out the weapon with only the hand bone + the weapon bones. Make sure you export WITHOUT the player model! - Export out the player model with all bones including weapon bones. Make sure you export WITHOUT the weapon mesh! So, in the end you have: - Weapon model + weapon bones + hand bone with no animation - Player model + all bones with animation Merge the weapon to the player model and its skeleton and the weapon will animate. For GLA though, you will have to have the weapon mesh included when exporting the player model + new GLA otherwise you won't get the weapon bones outputted.
  14. I find that decompiled scripts are only good for reference. I can never get them to work without redoing them.
  15. Tried everything and it won't load anything in 1.5 because of 3 "0" aren't outputted. You will need to load it up in JK2radiant first and resave to get it to work in 1.5.
  16. Sooooooooooo trying this now.....
  17. Just slap Lucas' head on the rax model lol. Squeal for me Lucas!
  18. What about 1.5? And how well does it line up to the grid?
  19. http://mapexport.sourceforge.net/
  20. I think bone merging along with adding support for weapons with GLAs is the best option. The weapon GLA only needs to hold bone info, not animations.
  21. I just remembered there's a map exporter for max. Have you tried it? I'm not at my pc atm.
  22. Tempust85

    SP Ideas

    So how stable is the SP code for modding or are there still some fixes to go?
  23. Wait wait wait.....you can make .map files from max? Can radiant read those too? Sh*t, I could be half done with narshadda by now...
  24. hhunter6 is trying to chase up those files for me. For now, I'm working on quick basic menus.
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