@@Pande Yeah I use 3ds Max. I could modifiy the JKA skeleton to JKG's liking (adding any bones you want), and compile it with the current JKA source animations into a GLA. Now only the new bones won't animate, all the others will (ie legs, arms, torso, head). I can write a conversion table for JKG's code so JKA rigged models can use this new GLA, but it will overwrite JK2 model support (unless an experienced coder can make 2 conversion tables exist).