Yeah, it seems to work fine but Almighty Gir will know for certain if his model looks correct. I know most of these I've mentioned before, but here's a list of things I've noticed: - MD3 misc_model_static aren't using shaders at all (I thought this was a normal map issue, but it's completely not caring there is a shader for a texture it uses) - Level textures aren't having any specular applied to them - Grass on Yavin is flat and not standing up - Some shader animations aren't working I'd like a guide to getting cubemaps to work. So far, all I've found out in the code is that you need to have misc_cubemap entities.