-
Posts
4,085 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by DT.
-
You should reduce the triangles a lot, there's plenty there you don't need.
-
That helmet looks too high quality for JKA. Can you please post a wireframe?
-
Yeah, we're back in business. Currently getting the renderer sorted out, then going to pump out high quality, modern-looking assets.
-
The only blur effect I have is edge blur lol. Anyhow, I'm updating.
-
I'm still figuring out how the level should look. Did some work tonight, still a bit more to do. I'll try and get it done in the next day or so.
-
Yeah I had a look and 1.2 doesn't even have filters. So I'll "update" sure lol.
-
Probably won't open, I have 1.2.0
-
I'm finalizing a revamped 07yun, once done I'll upload the textures. It's the smallest level in the game, so I figured we should tackle it first.
-
Didn't really change it much: Everything is floating geometry, except the details in the boxes. It's a height to normal map using crazybump. It was too rough just adding it to the height channel in substance painter. Geometry "layering": - base rectangle - boxes - diagonal things - Y shape
-
Still learning substance painter.
-
You'll need to skin the hair mesh to the torso bones as well.
-
Would PNG work for transparency, or just TGA?
-
Yep. I think Somaz has plans on adding AO, but no idea how or when.
-
Made the new game map load and other map load bar graphics seperate: I've also made the "a long time ago" text larger. Ignore the "LOADING" line, just debug stuff that's not present in a release build.
-
Apparently, the later versions of Max support PBR. I only have 2014 though.
-
Updated the mod Includes all menu updates I've posted.
-
Inventory: Seeker for some reason, doesn't spawn so probably will just leave it out of the game by not having it as a pickup. Other than that, the inventory is fully functional along with keybinds in the menu. Give all cheat will also give you all items, just like Outcast.
-
Still need someone who wants to and can code this.
-
Maybe @@Xycaleth could have a crack at this, with his qt modview.
-
And here's the finished product: P.S The left and right arrows for the weapons show a "filled in" graphic when clicked. The bryar pistol is now a seperate weapon, and not overwriting the blaster pistol or vice-versa. Can now give the blaster pistol to the weequays, like the original game.