Jump to content

MagSul

JKHub Staff
  • Posts

    1,087
  • Joined

Everything posted by MagSul

  1. Hullo sir and welcome!
  2. MagSul

    Elo peoples

  3. MagSul

    Hayhay!

    Hullo sir!
  4. MagSul

    Howdy

    Welcome aboard sir!
  5. Hullo sir! Welcome to the W.I.P that is JKHub.
  6. MagSul

    Hullo thar.

    Hullo sir!
  7. Drat. :annoyed:
  8. But what tells Base JKA how much damage each weapon should be dealing? o_o
  9. I thought that one of you wizards might be able to help me. Basically, I'm looking to increase the damage of some of the weapons in Jedi Academy. Popping into Assets1.pk3 and into the ext_data folder takes me to the location of the weapons.dat file. Below is a cut and paste from the weapons.dat // Weaponclass - weapon name // Weaponmodel - weapon model used in game // weaponicon - interface image // Ammotype - type of power weapon needs to fire // 0 - No power // 1 - Star Fleet power // 2 - Alien Crystal power // 3 - Phaser power // Ammolowcount - amount when "Low ammo" warning appears on screen // Flashcolor - color generate by weapon flash (R,G, B) // Firingsound - sound file used when _idling_! // altfiringsound - sound file used when alt-firing // flashsound - sound file used by flash // altflashsound - sound file used by an alt-fire flash // stopsound - sound file used when a firing sound stops // Firetime - amount of time between firings // altfireTime - for alt fire // Range - range of weapon // energyPerShot - amount of energy used per shot // altenergypershot- for alt fire // barrelcount - number of barrels the model has (weaponname_b?.md3) // missileModel - missile .md3 // altmissileModel - alternate missile .md3 // missileSound - played while flying // altmissileSound - alternate missile launch sound // missileLight - intensity of lightsource for missile - if 0.0 then none (float) // altmissileLight - alternate missile light // missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE // altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0) // missileHitSound - played on impact // altmissileHitSound - for alt fire // missileFuncName - missile fly function // altmissileFuncName - for alt fire Somehow, I'm of the opinion that whatever works out how much damage is done by each weapon, it isn't in this file. Anyone know where I should be looking?
  10. Hullo!
  11. Hello there!
  12. MagSul

    Aha! =D

    Hullo sir!
  13. MagSul

    Hello.

    Hullo!
×
×
  • Create New...