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Barricade24

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Everything posted by Barricade24

  1. @kriszhaver I took a look at the Revan file for you and everything seems to be in order. I imagine the reason you can't view those skins are because they are not set to be default. There should be a command you can write to enable you to play as them. I'm not sure what it is but another staff member probably does maybe they can help you out.
  2. There's just something about using a pop-filter that makes you feel professional.

    1. Show previous comments  6 more
    2. Barricade24

      Barricade24

      Kyle Katarn? With his JK2 and JKA actor it is a little rough but I can kind of pull it off.

    3. IrocJeff

      IrocJeff

      Yeah, that Kyle. Or, just a generic Rebel agent (if JO has a player model for that).

       

      The ending of my project requires a cutscene between you and whoever is in charge.

       

      It wouldn't be many lines as the "entity in charge" will do most of the speaking.

       

       

    4. Barricade24

      Barricade24

      We'll see. I have been doing a lot of projects for other people lately and I really need to find something that actually pays. I am probably too busy at the moment. Maybe somewhere down the line. I'm not sure. We'll have to see.

  3. This recent episode with the Inquisitor was probably one of the better episodes so far. However I am quite disappointed as to how toned down the Empire is. Right now they seem to be just shown as bullies that try to do bad stuff but never really do anything that makes you cringe. I believe it was said that Rebels was going to get darker but for right now it hasn't really gotten to quite the point where it satisfies what I am looking for.
  4. Can't imagine what Star Wars would be without John Williams' music.
  5. Well the model itself was actually pretty accurate to the real thing. It was the textures that were likely rushed. But the model itself isn't that bad.
  6. Excluding the silver leg. But that should be out soon.
  7. Version 1.0

    3,914 downloads

    This a major reskin of the base protocol designed to look much more like a real protocol droid with improved shaders to match. It replaces the default protocol droid. A super big thanks to AshuraDX for his time and patience with the the shaders. He was a huge help.
  8. That's a beautiful gun!
  9. Since we already have a thread on this I am going to lock this one down.
  10. Yeah. I have the gold parts in one image and the silver parts in the other. @@AshuraDX You've helped me with shaders before. Any suggestions?
  11. Okay, I've made some great progress with the protocol/C-3PO. However I need some help with some shaders. I have an image called "c-3po_leg2" that has part of C-3PO that is gold and silver. I also have two images called "c-3po_leg2_silver" and "c-3po_leg2_gold". Now I need a way to make it so the gold parts get a golf reflect (default_reflect) and a silver reflect "default_reflect2" how would I go about doing this? Thanks in advance.
  12. Hey, @@AshuraDX any suggestions for a good shader for this guy that will get him nice and reflective?
  13. I agree, the texture is a little too faded so that will be fixed up. Right now this protocol isn't mean to be 3PO but that is in the works as well. Didn't notice that the innards, I will darken those. I will indeed need a shader just not sure what settings would work best yet...
  14. Been working on something for awhile. Something has always bothered me about the base protocol droid. Although after looking at the model I can find little detail that isn't accurate to the character itself. But something about the face mainly always bothered me and I looked into making an overall more accurate protocol droid. This is what I have come up with. Old: New: Old: New: Old: New: One element I am quite thrilled with is the updated hands. Old: New: If you look at a protocol droid all of it seems to be one single color with pretty much every single metal part the same color. Unless of course it is a unique paint job. I think I may need to up the contrast on the textures but otherwise I think it turned out pretty well. I may need some advice with the shaders though. The base effect doesn't seem to be the best choice and the shader I used that is similar to my TFU Shadow Trooper one doesn't seem to work the best either. Anyway, suggestions are welcome.
  15. That looks cool. I'd love to see more maps like this.
  16. @@Ramikad I love that idea. I will definitely take that into consideration.
  17. I was thinking would it make more sense for Field Troopers having beaten up armor as opposed to the clean version?
  18. Unless you like Gory stuff I don't not recommend Wrong Turn 2. Or any of the Wrong Turn movies at all. Unless you like deformed cannibals that are often extremely gory.
  19. In this case you have one of two options: First, you can edit what you already have and erase the white bits manually so that they will disappear as the way some images work, I assume you cleared by selecting the white and removing it. What you would want to do then is clean up the area around where you erased and the white bits should be gone. Second, you can start over and save your file as a PNG the first time around. Be sure to erase the area you want and make sure you have the Alpha Channel Enable before you erase anything. Let me know if you have any other questions.
  20. I've had experience with both those elements. You can check out my files mainly being Skeletor since he has a ripped/torn flap and if you want I can give you the shader template for my blackhole since that one uses a nice metallic element. Others may have more specific elements of information they can give you but feel free to check out the shaders in some of my files if you want.
  21. @@DT85 Thanks for the info. I'll try out your suggestions when I next work with this guy.
  22. @@DT85 Could be. I never noticed how tanned the original JKA gran looked compared to this one. I might try to adjust the torso textures a bit to match the game one more. But, we'll see how it goes.
  23. Based on the reference I have, both the armor and skin have a similar appearance, so I believe the tone is quite accurate to the actual JK representation. But I will keep what you said in mind. I might do some different drafts, and see what I get. I'd be interested to see the bronze appearance. I might try that.
  24. Been working on the Gamorrean for awhile and wanted to show off what I've got. The green one looks much better thanks to @@Mandalorian's advice and the gray one is still in need of some work, but I wanted to show it off and get feedback.
  25. Okay, I've been looking at the JK Grans and I noticed that the first one seemed slightly different from the current JKO/JKA one. Tell me what you think about this one?
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