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JaceSolarisVIII

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Everything posted by JaceSolarisVIII

  1. In side the SerenityJediEngine2018 folder you will see a file called SerenityJediEngine2018server.cfg in this file you can edit all the server settings. Start the sserver with SerenityJediEngine2018server.bat (Windows Batch File).Then start the mod as normal and the server should show in the server list then just join as normal.
  2. The download has been reported as broken. Does that mean I should try uploading it again? The mod can also be obtained here: http://www.moddb.com/mods/serenityjediengine-20/downloads/serenityjediengine2018-finalsdk
  3. Extra Credits Extracts were taken from The following sources and were used to help improve and update the source for this mod. Openkj main source https://github.com/JACoders/OpenJK Redsaurus Openjk SP improvements https://github.com/redsaurus/OpenJK Dustys Patch SP Improvements Openjk https://github.com/DustysPatch/OpenJK Warzone MP improvements https://github.com/Stoiss/Rend2 and special thanks should go to Serenity and Stoiss who are the original authors of this code.
  4. Extra Credits Extracts were taken from The following sources and were used to help improve and update the source for this mod. Openkj main source https://github.com/JACoders/OpenJK Redsaurus Openjk SP improvements https://github.com/redsaurus/OpenJK Dustys Patch SP Improvements Openjk https://github.com/DustysPatch/OpenJK Warzone MP improvements https://github.com/Stoiss/Rend2 and special thanks should go to Serenity and Stoiss who are the original authors of this code.
  5. Version Full

    608 downloads

    The final release of the Advanced edition contains everything from the original Serenity Jedi Engine. This is the final Official stable release of the Advanced edition of the Serenity Jedi Engine. Now full y debugged 99.9999999% of all bugs fixed, including the ones causing crashes when playing in outcast mode. Contains all the extra animations like manual dodge ,manual melee block, grapple hook and the extra melee slap, roundhouse, leg sweep etc. Fully tested on Debug using visual studio 2015 for over 1 hour in mp and 10 maps completed in sp . I did not play full Jedi Academy or Jedi Outcast when testing I just selected 5 missions from each game mode. good luck, have fun and may the force be with you. Jace solaris
  6. If the only thing you want is blocking try this.http://www.moddb.com/mods/serenityjediengine-20/downloads/jediacademy-un-official-update-2017 If you want a full combat upgrade.http://www.moddb.com/mods/serenityjediengine-20/downloads/serenityjediengine2018-advanced-rc1-beta
  7. Im not entirely sure how your making a mod for mblocking without knowing the names of the animations, its a big code job to do manual blocking in the first place so i presume your doing an animation swap for the dodge anims. BOTH_P1_S1_BL 10401 2 -1 20 single bottom left BOTH_P1_S1_BR 10403 2 -1 20 single bottom right BOTH_P1_S1_TL 10405 2 -1 20 single top left BOTH_P1_S1_TR 10407 2 -1 20 single top right BOTH_P1_S1_T_ 10409 2 -1 20 single top/front BOTH_P6_S6_BL 10411 2 -1 20 dual bottom left BOTH_P6_S6_BR 10413 2 -1 20 dual bottom right BOTH_P6_S6_TL 10415 2 -1 20 dual top left BOTH_P6_S6_TR 10417 2 -1 20 dual top right BOTH_P6_S6_T_ 10419 2 -1 20 dual top/front BOTH_P7_S7_BL 10421 2 -1 20 staff bottom left BOTH_P7_S7_BR 10423 2 -1 20 staff bottom right BOTH_P7_S7_TL 10425 2 -1 20 staff top left BOTH_P7_S7_TR 10427 2 -1 20 staff top right BOTH_P7_S7_T_ 10429 2 -1 20 staff top/front If you are just swaping the block animations for the dodge animations, be aware this only works for single saberstyle and not duels or staff. However if your doing this in code then I wish you good luck and hopefully this will help.
  8. Thank you, maybe here I can find some of the answers I need to help me finish the project. Also I was considering releasing the final version with the code here in December on jkhub. Do I need to know any special requirements before I upload it?
  9. I have implemented the coop code first. Then I have put in loads of code directly from singleplayer source. What I do is start the mod in Debug mode and play a level until it crashes and debug tells me what caused the crash. Then I attempt to rectify the error using singleplayer as a guide. Its difficult because the 2 code bases (mp+sp) are so different.
  10. Doing the RGB sabers in sp was a bit of a pain, MP was just a copy paste job from ojp basic. Its the coop stuff that's still kicking my ass.
  11. I've updated the release candidate build. RGB sabers now added to sp and mp. I have also had a big crack at some more coop mode fixes in mp and mission mode is now much more stable but not finished yet. When playing single player look in the ingame setup menus for a new character and saber changer. check it out here http://www.moddb.com/mods/serenityjediengine-20/downloads/serenityjediengine2018-advanced-rc1-beta/#6682844
  12. When you say RGB Sabers, do you mean the saber menu with a slider so you can change the colours to how you want them? I have looked at Git and I wouldn't know where to start or maintain a source control on Git.
  13. Na mate. The source was just broken and fragmented. I got 3 different copy's of the source from serenity each was at a different stage of development and all 3 were broken in some way or another. So I just merged them together to make a working copy. It never did pan out as I wanted and was always just a bit unstable because it would never debug properly. Thanks to openjk and the wanders they did with there source I was able to learn how to fix it and finally got it stable. The code version I'm working on at the moment changes every day as it is a W.I.P but I plan on releasing it with the final version of the mod as a package in December. Then I'm finished with coding. I have a baby due in march next year and my mission was to give this 1 year to try to rescue the code and mod as a personal challenge. I'm stuck (hit a wall again) with coop mode at the moment but I'm chipping away at it everyday.
  14. I never lost it. maybe you did? But I've always known where it is.
  15. I posted a link to the source for this mod here on jkhub months ago, Im sure a simple search would help people find it. However, if you cant find it here it is. https://drive.google.com/file/d/0B4G29RZdpiBeVTFQekNoRHgxSzA/view?usp=sharing everything I have is in here.
  16. Hope you can help me with this small problem. Im looking to make single player lightsaber so that. As it is now. At the point of impact , where the saber hits an enemy. If it is not a strike that causes dismemberment or a kill strike due to low health. The saber passes through the enemy (npc,s) body causing damage. what I'm trying to do. At the point of impact , where the saber hits an enemy. If it is not a strike that causes dismemberment or a kill strike due to low health. The saber bounce's off the enemy (npc,s) body causing damage. I have made a small piece of code to call at the point where the saber impacts the body void G_SaberBounceNokill(gentity_t* self, gentity_t* other, qboolean hitBody) { if (self && self->client) { if (!PM_SaberInSpecialAttack(self->client->ps.torsoAnim)) { if (SaberAttacking(self)) {// saber has hit enemt but didn't kill or dismember so bounce off his body self->client->ps.saberMove = PM_SaberBounceForAttack(self->client->ps.saberMove); self->client->ps.saberBlocked = BLOCKED_BOUNCE_MOVE; } else { self->client->ps.saberBlocked = BLOCKED_ATK_BOUNCE; } } } } ​My problem is that I can not find the exact location where I should call this piece of code. I'm thinking in qboolean WP_SaberApplyDamage. I have tried this. if ( victim->client && (victim->s.weapon == WP_SABER || (victim->client->NPC_class==CLASS_REBORN) || (victim->client->NPC_class==CLASS_WAMPA)) && !g_saberRealisticCombat->integer ) {//dmg vs other saber fighters is modded by hitloc and capped totalDmg[i] *= damageModifier[hitLoc[i]]; if ( hitLoc[i] == HL_NONE ) { maxDmg = 33*baseDamage; } else { maxDmg = 50*hitLocHealthPercentage[hitLoc[i]]*baseDamage; } if ( maxDmg < totalDmg[i] ) { totalDmg[i] = maxDmg; } G_SaberBounceNokill(victim, ent, qfalse); } ​But it does not give the effect I'm looking for. I just want a non kill strike to bounce off the point of impact instead of passing through the body can you help??
  17. No idea, but I think someone would have already thought of this. I don't even think VS 2002-3 would work on windows 10 ?
  18. As far as I am aware the released SDK/code was compiled in an older version of VS or even a different compiler. I downloaded the released version of the SDK and I have visual studio 2010,2013,2015,2017 and its an absolute mess in all versions. Openjk compiles just fine for me as does SJE however both are unstable and crash at various points and have other errors I'm unable to find and fix. If I could just get an unaltered stable version to compile I would do this for you with pleasure , but sorry I don't have the means to do this for you.
  19. So you have a version of the Jedi academy sdk/code ? and you want to know how to implement these features in to your code. Or you want someone to provide you with a set of DLL,S built from the Original sdk with these features already added? If its the second option, its going to be difficult because the released version of the original SDK is heavily bugged and requires many fixes to make it stable or even compile able in a modern version of VS. Most of the fixes are already implemented in Openjk making that the logical choice. However if your having issues with openjk then maybe you have a version of the original SDK/Code and you have managed to implement the fixes required for it to compile in a modern version of VS and also be stable --(Dream code)-- .If you do have this then it would be worth its weight in gold. If you do have a dream code, then all you have to do is provide a download link and I would do it for you just to get my hands on this code. But if you want someone to download the released version of JKA SDK/Code then fix it up and add the features you require, this is a tall order. Sorry to be the bearer of bad news, but unless someone has a clean original unspoilt and fully compile able in VS 2010-2017 copy that is totally stable in SP+MP then I cant help you, but wish I could.
  20. I plan on doing some work on dismemberment for sabers for the next patch.I found the dismemberment for sabers a bit messy in the original format.It felt like the bodys just fall to pieces if touched by a saber.I want to make it based on swing type and enemy health level when impacted.(or something like that) but not on a setting like cg_dismemberment.More like the weapons dismemberment based on location,health,and swing type I should have a patch ready in 1 or 2 months.Or even sooner if i can get some help.
  21. Maybe MGummelt could give EA Battlefront team some much needed advice on saber system building. Words like.. Wasted talent Needs to be involved in EA Battlefront 2 Ligtsabers not glow sticks Under appreciated skills Come to mind...
  22. If singleplayer manual blocking is what you are looking for.. Have you tried this? http://www.moddb.com/mods/serenityjediengine-20/downloads/na118207 Shameless promotion................
  23. You are the first person to show any interest so far so i hope this will start some sort of chain reaction to get people involved.
  24. I Will take a look at uploading it to github in the near future.The code is not in any fit state to put it up as a release or example like Openjk. I couldnt wait till this evening so i came home just to upload the code because im soooooo desperate for help i didnt want you to think i was stalling or some thing. So i put it on my google drive straight from my pc. Hope this is correct as i uploaded it as it is from my folder on my pc.I use VS2010 to compile it after woking on it. https://drive.google.com/file/d/0B4G29RZdpiBeVTFQekNoRHgxSzA/view?usp=sharing Please comfirm i have uploaded it correctly and it is working for you,as i am usure how to make any major adjustments to it. Thanks for taking the time to look at it. :-)
  25. Sure ,give me till this evening i will upload it and provide a download link , no problem.Any advice or tips or bug correction tips would be most welcome.Im just not at home at the moment but i should be home about 7pm
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