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The New Order

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Posts posted by The New Order

  1. Doesn't sound like a bad idea. With a change of scope, it can be turned into the DLT-19X and we have a new sniper rifle. I'll think about it.

    The dlt-20 and the dlt-18 have already been made, but the dlt-19 hasn't. If you can make it, that would be awesome!
  2. Linken, if people vote to get rid of it, will you at least release it as a separate addon for those like me that still want it? Even though it's not perfect in the problems you showed (nothing ever is nor will ever be perfect), I still think it would be a great addon for others using SFX RGB sabers. Also since he created JKA Enhanced....@@redsaurus? Any input?

    We don't want to release a product that would make our mod look sloppy. I agree with Linken it would be a cool easter egg.

    TheWhitePhoenix and TicNoel501 like this
  3. I found that when running on a Mac, force drain 1 and force grip crashes OpenJK. With force drain 1, I can grab on to someone for a second then it crashes. When using grip, holding someone in the air for about three seconds crashes the game. This is not the cause for windows, as the previous errors I have mentioned does not effect the windows version. I feel like this is a pretty big bug, and I just wanted to make it known, if it hasn't already been mentioned else where. 

  4. Ladies and gentlemen I present you with SFX Sabers.

     

    Source Code

     

    https://github.com/The-New-Order/OpenJK/tree/SFX-Sabers

     

     

    Important you need to download this in order for the source code to work.

     

    http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Weapons/61255/

     

    Type into console 

    cg_SFXSabers 1

    If you don't know how to build code on a Mac, I have a tutorial on it. 

     

    https://jkhub.org/tutorials/article/218-how-to-build-code-on-a-mac/

     

     

    Enjoy

    Smoo, Lancelot and Liam like this
  5.  

    I only know how to edit 1, 2 and 3. It's in Wp_saber.cpp, if you want to add 4 and 5 you have to do some extra coding.

    float forceJumpHeight[NUM_FORCE_POWER_LEVELS] =
    {
    	32,//normal jump (+stepheight+crouchdiff = 66) 
    	96,//(+stepheight+crouchdiff = 130)
    	192,//(+stepheight+crouchdiff = 226)
    	384//(+stepheight+crouchdiff = 418)
    };
    
    

    But don't I also have to change the JUMP_VELOCITY in bg_public.h?

  6. The awkward moment when you realized you just deleted your main version of you mod and you also realize it had 15 brand new dialogue sounds. (These 15 are primarily are Rosh and Kyle from Yavin 4.) This is going to set me back a couple of weeks. 

  7. Who would've thought that replacing Rosh with a woman like Bastila is all that was needed to put numerous memes to rest. You made the NPC in Rosh's spot less annoying and more sympathetic at the same time. Though granted, this is the first level. Also, Vrook is much less irritating here than officially.

    Thanks, Rosh is one of the worst Star Wars characters and Bastila is one of the best! 

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