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ChalklYne

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Everything posted by ChalklYne

  1. Those variants were me just playing with verts you can notice how im baking the shadows into the texture to show more depth from the vines, so each variance will need it's own shadows and AO pass.. nonetheless I'll do it one peice at a time and finish up this one and it's variants most likely tonight. I might do one a day or something time permitting and give myself a quick tie facility break
  2. @@Botdra Should I stick more to the reference pics? Or is it ok to give it a cleaner less hectic more realistic look like this? Because I see some weird stuff going on in the ref textures of this peice that I think will ultimately take away from it. Up to you though man your mod Vine texture will be changed for sure maybe have like 3 variants of each
  3. Yep no worries. No grassy bottom EDIT: UV map is almost done.. heres a preview before I exited XSI. I have to fix those 2 grouped up vert peices that have all the blue dots all close together. I wanna watch The Conjuring real quick... and I'll paint it later tonight. Or at least have a decent rough draft going. EDIT: Plus.. with this UV... I din't group any of the islands together so every side of the square peices will be different slightly in texture instead of how people normall will merge the islands and repeat the same texture chunk around all 4 sides. It saves UV space that way, but since I'll be touching it up in Zbrush.. it won't matter.
  4. I'll get to unwrapping these here in a lil bit. I'll have a decent UV by the morning. I've also decided (if it's cool with you) to not model in the box pillars underneath. For 2 main reasons. 1. You will have more freedom to place them wherever you want not only on pillars, maybe at the ends of bridges etc... 2. I see some concrete chips gone in the ref pics. I can chip away a bit of concrete, and for variance, you can just rotate the models in gtk so they look a bit different. Ultimately, you really need 2 versions of each model. 1 chipped, one regular, to add a decent amount of variance. We'll see once I get there. I will be texturing these in photoshop, then touching them up in Zbrush for finer details and such
  5. From what i've seen, the descriptions in the casting call, and the information provided by older Lucas interviews, It will be more based off Solo's kids. So Jacen, (Young 20-something male, witty and smart, fit but not traditionally good looking.)... Jaina (Late-teen female, independent, good sense of humour, fit.) and Anakin Solo (A late 20-something male, fit, handsome and confident.). Nowhere in the casting call does it call for someone who would fit Mara Jade's description. Now that could be of course because they already had someone in mind who already accepted the role... but from all of the hints I've read, they're steering more toward the Solo family. Looks like maybe a decent possibility that Kenth Hamner will be there alongside Anakin Solo. All complete speculation, heresay, and coming directly from my ass of course
  6. off to work... heres what I have so far
  7. Those descriptions and new refs will do fine. off to work I will make those adjustments tonight for ya I'd like to alpha map some vines hanging down off of some parts so it's like a amped up version of what they were trying to do if that's ok?
  8. I already deleted the post now this thread looks wonky as hell. I will UV unwrap them tonight after I get a better ref from @@Botdra for that furthest piece. Am I texturing these as well Botdra? I dont mind I'm just asking. Also, the piece all the ay to the right has innacurrate dimensions I will fix those after work. This was like a 5 minute speed run at it
  9. There is already animated guns... sucks we can't do animated sabers. i.e. whips. Theres a way you could have a whip... make a "hilt" with a coiled up alpha plane whip behind it.. Then do a saber swap via cfg file that any time you take a swing, you quickly swap to another saber, then back after the attack. the saber you would be swapping to, would need to have an animated alpha plane that shows the whip coming back then snapping forward. It would take some timing with the anim, but totally do-able. it would be so buggy this way, you would actually need the whole coiling back part be one saber, then the whip forward be another, to avoid il-timed damage from the huge front on the attack saber now that i theorize it Do-able nonetheless. just like my repulse, it might take a good time to tweak it just right
  10. I lost that UV map rofl had to start uv unwrapping it over last night =/ bastards! I overwrote a few .obj's and froze the modelling in my xsi scene... that was all she wrote a few things were stretched a bit and it was upsetting me anyways. No worries. might turn out better to be honest
  11. After I typed that I realized I was referring to Death... but i'm thinking of a completely diff game... SOTN.. which pwned. I want to see someone map out the upside down castle from SOTN
  12. Was the invincible enemy Dracula? Or possibly a Belmont?
  13. The "It's a small world" ride in Disneyland
  14. are these links helpful? I'd do it if I werent leaving to work... http://www.inyri.info/tutorials/color/ http://www.youtube.com/watch?v=zhDzKBEiTvI
  15. Not sure if you've already found this... but I found some cool md3 export scripts for max and blender here http://www.katsbits.com/tools/ Not max 7 unfortunately... but I see a max 6? Also. milkshape exports to md3 and can make animated md3's... I'm not sure if this helps
  16. lmao I'm just out of it man don't mind me I should be given a curfew on this site...
  17. ROFL! I can't stop laughing Out of nowhere flies in good times
  18. Well I have always had trouble with uvmaps so this one is kind of my graduation from fretting uv's I usually take my time on them so I'm not so bored.. i'll do a peice or two, then do something else. Yeah it sucks
  19. maybe we've overlooked the point... do you see that UV map?! rofl it was a nightmare
  20. its 4 objects 1 texture nothing over 500 verts
  21. 1634 verts... 1 texture heres an ao render so you can see the uvmap better
  22. I think this video illustrates these points very well and should be taken highly into consideration. Especially the cocky/wise combination I was trying to portray http://www.youtube.com/watch?v=MmZbV6uN6qY
  23. I've been thinking for a minute heavily on what you said. Here's what i have gathered... Trained by Anakin, he is probably one of the best saber fighters out there. And, you are right fightning is a thinking situation. In the book, it says he can feel the hulls and even the bolts and fasteners in the destroyer as he is bringing it down... he can actually sense the screws. Now think kamino... he is walking through Kamino, bending the steel as he passes it. His lady is dead. he is dead technically. he has no past but torture and now just wants to see people die. i'd imagine even for a jedi, his mind is elsewhere in battle. Id imagine him leaving himself open to a lot of attacks rather than being slow and calculating. Let's put it into perspective. Imagine the most advance shaolin monk swordfighter ever. Now drag his family outside by their hair and stomp their heads into the rocks and burn them. Would his style change a bit as he ran at you with his katana? Starkiller has never met an opponent who made him actually try very hard. he's used to just pwning people in the first few seconds. All of his training was not like regular training though and was compared more as torture. So he isn't able to be so enraged that he forgets his training... its baked in, but he kind of disobeys it at times is what I've come to think. So how does this all help with creating his style? He has no style. And he has every style. Pure creative freedom with no regards for human life or defensive maneuvering. Anything goes. Front style, backhand, right hand, left hand... just get creative and remember none of the moves should injure. annihilate
  24. Start this video at about 2:40 and you can see this fat kid swap between backhand right to a forward left real quick. It was unintentional, but theres an example of something new to try http://www.youtube.com/watch?v=TndD6Z_xP9w&feature=player_embedded
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