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Status Updates posted by ChalklYne
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DragonBall Z: Battle of the Gods. That's all I'm saiyan
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i wish we could like "likes" on here..we would have a conundrum.. let that soak in.
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currently writing the greg_bergen virus
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oh wait you talking about banning me?! ha! poo on u therfiles! hows bout that XD maybe this will change your mind... poo on you x2. strike me down and i will become more powahfull than you could ever imagine! ill outlive you anyways therfiles its just genetics. on top of all that... onysfx is about to take office as supreme chancellor. he'll just resurrect me. and if all else fails... i still have my secret weapon... codename:Robin.
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I love you JKHub. On a creepy level.
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I now have been driven to drink
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My little girl got all "Excellents" on her kindergarten report card, and scored an average of 15 points higher than needed on her DIBELS testing =D. So happy. Time for some rootbeer floats!
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I pulled an all nighter and finished something killer... expect pics in a bit, im geeked.
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Sherlock mode on: considering it's most likely TFU related, and coupling that with your need to create a shader with rust / dust over shiny (metal) parts... it could either be a construct, or Raxus Prime. Or something related to Raxus Prime. Because I don't recall much more rusty or dusted stuff in TFU aside from that cursed place.
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Does this apply to us? http://www.surfacegroup.org/tutorials
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Anyone know how to show higher resolution images in the texture editor of softimage? They look 256 or something and i got tiny points id like to adjust correctly.
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I have been seeing u guys a lot lately on other platforms... unity forums.. substance painter forums... hyperspin forums... ive ran into a bunch of you elsewhere and lurked in the shadows
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Odd that Ive never seen a mario kart jedi style on here. Seems easy enough
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Sounds wacky, I like it! I also wouldn't mind vehicles of the Hot Wheels Star Wars character cars and ship cars. https://media.mattel.com/root/Images/MainImage/clk33_hot_wheels_star_wars_character_car_8-pack_xxx.jpg https://media.mattel.com/root/Images/MainImage/dpv25_c_16_002.jpg
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Zbrush is creating disgusting seams along my uv cuts. After searching it seems like a common problem. Anyone concur?
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The cake is a lie.
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Why the HELL didn't I get more into coding? The fbx-glm converter thread has me mesmerized =/ Amazing work there fellas
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I got Arkham Origins and really want to give it a spin, but swore I would wrap up some things here first =( I am my own slave driver XD
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Theres few things that compare to that exhilerating *ding* you get from assimilate compiling correctly
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Question, Ive seen things about jka 30,000 polygon limit or something. Does that include map brush polys?
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I dont always get a zbrush crash... but when I do... its catastrophic
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Anybody got an .obj of kyles head i can snag from you?
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Does anyone here use zbrush?
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The site's looking nice =)