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Posts posted by Pahricida
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I was told both Max and Blender have options to import .glm with functioning weighting so that will be a nice way to start again. I hated working with carcass so I might try out Blender
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Hey guys I'm Pahri and I did some modding for this game like 10+ years ago.
Any experienced modellers around that are willing to point me to the best tools/plugins to use in almost 2020 ?
Specifically: I used 3DsMax in the past are there newer easier tools around and am I able to import .glm with weighting still intact?
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I did another Mb2 replacement 3 years later original moodel is a kitbash by Jeff I can spot some of NeoMarz1 clone parts in there too. It has RGB compatability now.
https://mega.nz/#!TeIy2KwY!OUDO12nmpjsi_Vd0g53E3EBCAwmiW3idLbJHLPN4SCg
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I remember working on this gun aswell but never finishing it. Nice job!
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This guy reuploaded the DC-15:
http://jkhub.org/files/file/1975-dc-15a-clone-rifle/
This compilation also includes it: (and you even commented on that )
http://jkhub.org/files/file/2321-ultimateweapons/
My T-21 was never released outside MB2 but there are 2 better models of it on this site.
I guess Boba Fett's EE-3 is not on here. Same goes for Arc Trooper Pistols, Frag Grenade & Pulse Grenade.
If anybody feels like wanting to make them available, feel free to extract the models from MB2's assets, make a pk3 and post here.
I just discovered, that the original uploads of the EE-3 and DC-15 are still hosted by gamefront aswell as my Ailyn Vel reskin. Although I'm pretty sure the EE-3 in MB2 currently is an more recent model than the original 2005 release.
Circa likes this -
I did mostly weapon and map object models and mapping. Boba's EE-3 & the Clonetrooper DC-15A are probably best known since they were released for base on jk3files back then.
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I need tool advice.
in Modding Assistance
Posted
that tutorial is for an older version of blender though. I installed the plugin suite but I'm not sure it's all there.