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ensiform

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Everything posted by ensiform

  1. What purpose does moving them into the renderer solve? They don't actually do any sort of rendering. It just makes basic calls to the export system. Don't want to bog it down with even more bloat. The font and language code is still in there and doesn't need to be per-se as it is.
  2. Yea and what exactly is that code wise.
  3. This was already answered with a yes, but not going to in the foreseeable future.
  4. r_ext_framebuffer_multisample 16 ? (r_ext_framebuffer_multisample isn't something we 'included' it was part of rend2 initially. @@Xycaleth yea I thought MSAA was one of the newer techs.
  5. Its not something implemented yet. Otherwise your drivers might be able to force it.
  6. This mod is not necessary with OpenJK MP client. As it supports the flattened with wind moving plants in MP now. See https://github.com/JACoders/OpenJK/commit/455e592cb2b0908d872ab58c61d923a75afe4437
  7. That generally means you have the latest your card can use, but there is newer. And ATI/AMD knows this, but third party software may not.
  8. You could always install a real IRC Client or use other web chat links that are on the OJK readme etc. As for the effects related stuff, I don't know which defines are actually for increasing the number of visible effects etc. ent increased a lot of that stuff in jamme.
  9. You should not edit qfiles.h. It is shared with values of the map editor/compiler. And you should be increasing the vertexes limit not changing the 6. As the indexes are meant to be 6 times the number of vertexes.
  10. Rosh doesn't die from jumping the water gap on yavin1b anymore. For realz this time :3
  11. A version that contains debugging symbols useful for detecting why crashes happen etc, but contains no optimizations and file sizes are much larger. You should probably head over to the IRC channel and ask for some assistance getting a "debug" version. I'm not going to be available for most of the rest of the day.
  12. Don't expect any help without at least attempting to get debug version which provides details ._.
  13. You haven't provided ANY information. Chances are for SP at least, you didn't install it correctly as such the newer jagamex86.dll must be in base (Copied from OpenJK mod folder if it isn't already) or load with +set fs_game OpenJK
  14. That's up to them not us, sorry.
  15. Use the dedicated executable not the ingame dedicated option.
  16. Well the number changes when there's changes to the import/export tables in the renderer so if rend2 is too new for which openjk mp you are using it can also cause that too. Changing the SP config won't affect MP.
  17. That's because you're trying to use it with Single Player (Version 12), and the MP Renderer is only version 5 at the moment. Rend2 only supports MP.
  18. You really can't stock up that much, You get to choose 2 primaries and 1 explosive iirc? The weapons are usually placed there for the enemy depending on mission anyway. We as the player have the benefit of taking them.
  19. They're disabled until they can be replaced obviously And no they're not used by EFX files. They're attached to shaders.
  20. I thought the whole point of playing kyle/jaden was that you weren't entirely focused on saber play. Even if I do play it that way sometimes, its still somewhat silly to say well Canon in movies so must be canon here too. My biggest thing with weapons is that going against jedi enemies in Academy they become all but useless since they have 99% perfect ability to push everything/most things or dodge snipers. Not sure if fixing this is a good thing but I guess you'd have to compensate elsewhere to keep balance of hardness.
  21. @@DT85, Surface sprites don't work cause they're not implemented at all. I made a commit to them a while back that actually disables the rendering of the surfaces so they don't look so weird.
  22. mp/ffa4 would be a nice map I think to see some texture replacements going for rend2.
  23. Unlikely they'll give anything out at this point.
  24. You are on windows xp so ignore anything about Virtual Store folder. Probably just fine 1.6 is based on 1.4 not 1.5. (1.6 IS compatible with XP, I hope you've tried it since the initial switch to VS2012 compiles) -- No offense, but upgrade jeez. What is the exact error. Saying C++ error is a little too generic to even understand what the error is. You probably don't have the necessary runtime installed from Microsoft is all.
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