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ensiform

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Everything posted by ensiform

  1. ... Have you checked in the virtualstore hidden folder?
  2. While setting fs_homepath to "." works okay, it is more preferable to set it to be identical to what fs_basepath is. And there should be no trailing slashes. If Program Files is not writable (ie on Vista and newer) you will still need to run the game as admin / or give the folder full access. (Which is part of the point for having homepath in the first place)
  3. This, but I think the defaults should be as close to vanilla looking as possible.
  4. The only difference is that it hides the window in Q3E really. SW_HIDE vs SW_MINIMIZE. Adding actual tray support for a game binary seems kind of silly to add.
  5. Because its not compatible with the rewritten code. Use tab to complete it like a big boy. JK series is THE ONLY tech3 game(s) that has allowed <enter> to do so (and even then it only worked when you were in a server). The pros of the changes far outweigh the laziness of allowing enter to work and complete the command. Sorry but its not returning.
  6. The intended behavior is that screenshots are in gamma 1.0 aka gamma correct.
  7. @ aramil248 Sounds like its sheer luck that it works in base. The limit was not decreased in OpenJK nor was any of the code surrounding it altered. Are you by any chance using the x86_64 bit version or the 32 bit? If you are using a new enough build it should give more specific details of which function. (CM_FindPlane2 vs CM_FindPlane) As for OP, I assume you are using jamp on windows?
  8. Nope. Rendering on the screen ie 2d/hud is hardcoded to be 640x480 virtual coordinates. Plus neither of those are power of two. And enforcing power of two textures is faster than scaling to closest power of two.
  9. Anything from the Aspyr mac ports is not available in the source release.
  10. I don't see avi happening because of codecs to play all the general formats that are possible within an avi container. ROQ just works for what it is, you shouldn't be trying to play actual movies you downloaded off the internets within JA ;p
  11. You can't really count the number of ping 0 players and assume they are 100% going to be bots. Besides, you can't get the player information from the plain server list. That's only available when you click view server info which makes an extra request to the server IP. Hence why you need the servers to be running OpenJK because it stores human count in the main request response. Which can be subtracted from the total to infer the bot count.
  12. It would only work if the servers in the list were also running OpenJK.
  13. What's wrong with Single Player?
  14. Presumably, the .app should reside in the same place the original .app is at. GameData probably?
  15. Ghoul2 viemodels at best would only come to SP.
  16. You need the sdl2 devel stuff.
  17. Mind chiming in on this in a separate post or possibly on the issue that you read about on? Presumably related to https://github.com/JACoders/OpenJK/issues/271 ?
  18. ensiform

    MBII

    nmake is basically just a makefile for newer VS. Doesn't even use MSBuild.
  19. Reverting this in favor of changing some other behaviors behind the scenes to look in OpenJK folder.
  20. (No) Use the different blending methods in q3map2.
  21. ensiform

    MBII

    Is there no backup/history at point of the currently released version which could be re-released with hacks removed/detection added?
  22. ensiform

    Mac OS X Builds

    Yes we know. It's not configured properly to be packaged as a nice grab and go app fully yet.
  23. Rather just make it so that the Jedi AI aren't basically immune to all forms of weapon attack all the time. You basically can't even use guns on Jedi Master vs the Jedi enemies in JKA.
  24. 1. Singleplayer gamecode aka (cgame/game but in this case its cgame folder) added cvar cg_smoothCamera and it defaults to 1. MP camera smoothing option added to SP as an option as well is what this is for 2. Singleplayer gamecode aka (cgame/game but in this case its cgame folder) added cvar cg_dynamicCrosshair and it defaults to 1. MP crosshair dynamic feature where it adjusts to what you are looking at (it uses traces) if this is 0 it stays static at the center of screen. 3. Don't think so.
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