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Fuse294

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Everything posted by Fuse294

  1. @eezstreet Can you please lock this topic as it's become a place for people to troll Tron. Since you refuse to leave him alone I won't stand by and do nothing.
  2. I figured it would work so long as people don't mind manually typing it.
  3. I thought so, I only asked because I recall having a mod at one point that had a player.npc that was scaled like player_apprentice, player_knight etc to adjust you accordingly. Thanks for answering though, eezstreet.
  4. I wondered if it were possible to change the way the player stats behave depending on the difficulty of the game, I know it scales health down as the difficulty goes up but can it also be altered in a way the force regen rate/pools change with difficulty?
  5. I had a brief go at mapping...all of 30 minutes and was stuck scratching my head when it refused to shrink something that had somehow become the side of an Executor Class Star Destroyer....
  6. The AI in Outcast were way smarter and a lot tougher than the JA AI, that said, I believe the AI on JA scale in toughness depending on the difficulty.
  7. Well there are 2 kor2 music folders, both have explore/action/final battle inside them which is kor_lite and kor_dark so that lite file might be another cause. The music that kicks in for kyle does sound like the rancor_action track but There is also this from the dms.dat file: kor_lite { explore korrib_lite_explore action korrib_action boss final_battle } kor_dark { explore korrib_dark_explore action korrib_action boss final_battle } }
  8. I actually did a quick playthrough from Taspir2 Dark Side in devmap after I responded to this originally and it sounds like the track it's loading is inside another folder entirely. Of course one thing I can think of is to create a music folder in base, put the track inside and when the cinematic ends hit escape before you fight and type: music music/<whatever you called it>At least while I poke around and see if I cannot identify the offending files. I also looked into the script and it doesn't actually state the music it should play, only what script to jump to next depending on circumstances, of course I don't have a program to properly view them so it shows something like these: IBI ÃõÈ? SET_CINEMATIC_SKIPSCRIPT kor2/endgame_ds_3_skip end_jaden4_DS `B sd_sound SET_RENDER_CULL_RADIUS zD SET_BEHAVIOR_STATE BS_CINEMATIC SET_MORELIGHT true SET_LOOK_FOR_ENEMIES false SET_WEAPON WP_NONE SET_ENEMY none SET_IGNOREENEMIES true SET_IGNOREALERTS true SET_IGNOREPAIN true SET_ANIM_BOTH BOTH_CIN_47 SET_ANIM_HOLDTIME_BOTH €¿ SET_WEAPON WP_SCEPTER # pB `A €? `A úD# lB `A ×OF œÌVE ®§5Å # dB `A ´B `A # hB ëQB # lB `A ×OF fwE ®§5Å x‚F x‚F @œD# lB `A ×OF Ï„E 35Å # dB `A ‡C `A # hB ßOÉ@ ÀZF @F úD# pB `A `A €? úD úD kor2/theClosingCredits imperial1_DS `B SET_RENDER_CULL_RADIUS zD SET_BEHAVIOR_STATE BS_CINEMATIC SET_LOOK_FOR_ENEMIES false SET_WEAPON WP_NONE SET_ENEMY none SET_IGNOREENEMIES true SET_IGNOREALERTS true SET_IGNOREPAIN true SET_ANIM_BOTH BOTH_CIN_50 SET_ANIM_HOLDTIME_BOTH €¿ imperial2_DS `B SET_RENDER_CULL_RADIUS zD SET_BEHAVIOR_STATE BS_CINEMATIC SET_LOOK_FOR_ENEMIES false SET_WEAPON WP_NONE SET_ENEMY none SET_IGNOREENEMIES true SET_IGNOREALERTS true SET_IGNOREPAIN true SET_ANIM_BOTH BOTH_CIN_49 SET_ANIM_HOLDTIME_BOTH €¿ imperial3_DS `B SET_RENDER_CULL_RADIUS zD SET_BEHAVIOR_STATE BS_CINEMATIC SET_LOOK_FOR_ENEMIES false SET_WEAPON WP_NONE SET_ENEMY none SET_IGNOREENEMIES true SET_IGNOREALERTS true SET_IGNOREPAIN true SET_ANIM_BOTH BOTH_CIN_48 SET_ANIM_HOLDTIME_BOTH €¿ IBI ÃõÈ? SET_CINEMATIC_SKIPSCRIPT kor2/endgame_ds_3_skip player `B# xB# pB `A `A €? €?" boss_kyle rocks_clip end_jaden1_DS end_jaden2_DS end_jaden3_DS end_kyle1_DS end_kyle3_DS end_luke1_DS kor2/calm HC rocks zC end_cine_DS EDIT: After inspection I believe it may be tied into the kor_lite folder, try replacing the final_battle music in there too and see if that changes anything.
  9. Actually one way to do it is to simply put in a new music file sharing the same name as the existing one you want to change, just make sure the mp3 is set to the correct 'settings'. It will change it without a need to alter the games coding meaning it will automatically play, so long as you know which track is the one you're looking for it shouldn't be a major issue.
  10. Well if you do decide to start up, I don't mind helping out.
  11. That Street said, the .pk3 file itself has to be packed into a .zip file for upload.
  12. It literally says in the first line of text it's a Roleplay community...
  13. It's an Imperial Knight Hilt.
  14. Oh dear god....I laughed! I reran byss last night and turns out I was indeed wrong as people pointed out about hazard and rocket troopers.
  15. Okay so this is aimed at the staff, I uploaded a hilt for someone to my dropbox from a hilt pack I had, the issue is however the hilt has appeared in numerous packs and not a single one has had a readme in, so I couldn't even credit the original author (which I'd have liked to) or even request permission. After looking at the rules, could I still upload the hilt even though I don't know who made it or how to contact them? I mean sure they could poke their head in and spot it, ask it to be taken down or me to credit them which is fine, this hilt is several years old (at least 4-5 judging by my memory of first seeing it).
  16. As this post has served it's purpose, the link has been removed by the poster.
  17. Update for 12/03/16 added, includes new custom content, credit to @Jeff, @MagSul, @DT85 and Toshi for their Jedi Instructor, Rebel Vanguard (BF2) and Empire Strikes Back Luke skins/models.
  18. https://jkhub.org/tutorials/article/190-all-console-commands/ Every single console command you MIGHT want to use, a lift of map names AND npc list.
  19. As for the hilt, I believe I have a copy of it.
  20. If I recall, certain NPC's will follow scripts for things like alt fire if you give them certain names. Here is the link to the tutorial.
  21. Ignore my response, I actually misread what was posted due to a distraction and inattention to what I was reading.
  22. That sounds about right, with a lot of the older content you can't really do much past contacting them, chances are many will have stopped using the emails attached to their content or have simply moved on and left the game behind. If the a280 model has been in there for a few years and you cannot find recent content (I mean new stuff not reuploaded stuff), you don't get a response in say..4-6 days I'd assume he's no longer available and go ahead, removing the content in the event he does eventually respond and say he's not okay with you using it. It's alright to assume, so long as you aren't trying to pass off someone elses work as your own, the same goes for if there was no contact info despite the license saying 'contact for permission', it might have been from another site originally like JK3Files which was taken offline so the original contact info is no longer available. That's the main issue with a lot of reuploaded stuff, their creators might not be using hub, and there might be no email to check with them. So long as you don't give them reason to think you've stolen and claimed it as your own there shouldn't be a big issue in the event they do finally see it and ask you remove it, just remember to also credit them regardless of if you get permission or nothing but an empty inbox, it's a way to show gratitude for them at least creating the content. A side note: You may find that some owners have given the current holders (the MB2 team) special permission to grant others use of their content due to their own absence, so check with the pack owners too, in the event the original creator doesn't respond, they could still have a way to contact him or her in a different manner too.
  23. t3_byss had non of those...it was all stormtroopers on a massive ship, it was like a maze where you kept going in circles.
  24. Yes I did, thanks for pointing out my mistake haha. I know what you mean, too many snipers, not enough health/shield packs. Vjun was another of my least favorites, too many reborns for my tastes. As for Taspir, I hated the part where you have to get over the lava and have hazard troopers shooting you with a concussion rifle and a repeater.
  25. I can safely say that we've all found that one mission that was difficult, either because we reached a certain point where there were no health pickups and the next room we're ambushed by Lightsaber wielding mad men, or because...well...we didn't have the patience to take things slow. For me I found a couple of missions hard either because I struggled to understand where I had to go, or the NPC I was supposed to get past was stronger than anticipated. Yavin_Final on Jedi Outcast was one I disliked, it was a maze and even if you got through it, Desann was like fighting a damn tank that could take you down quickly if you didn't react quick enough. Notorious for using Lightning 3, blocking most swings and being the one to grab that brief power up if you activated the column before you could jump in. He was the bane of my playthroughs, even on the easiest difficulty I ended up having to fight with god mode because I became so damn frustrated with him. Another was the Cairn Dock, that stealth mission from Outcast, where slipping up meant you got a visit from an interrogation droid and a 'Game Over', thus having to start over from your last save (or the entire mission if you forgot). I recently did a play through for old time sake and to see if I got any ideas for my npc patch file, in the end I had to turn on 'd_npcfreeze' just to get past the last couple rooms. When I first played however, god no it was something I loathed, I had no idea what I was doing and quit the game to look up cheats and then just noclipped to the top and finished the mission that way. It's a little disappointing that no other star wars game (that I know of) featured such a test of patience, Jedi Academy could have been interesting if they'd had a map like that in place of the Rancor missions which seemed rather pointless and 99% of the time are skipped by me. But what about you guys, what mission(s) did you hate and why?
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